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Created by

Styyx

Uploaded by

Styyxus

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About this mod

SKSE plugins to bring some randomness into the game. When you open a chest or loot npcs, there's a chance for enemies to spawn. the chance can be easily set via ini and you can turn off pretty much all elements you may not want.

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Description:

SKSE plugin that spawns enemies when you activate chests or dead NPCs based on your location.

The mod is highly adjustable with its ini file (needs to be done without the game running)
technically you can even use your own esp but for that to work, you need to have every FormID mentioned in the ini file.

Goes great with my Vendor Mimics mod



Q: Why?
A: Because i like random elements like that

Q: can i change the chances of it happening?
A: yes, you can select a few pre-defined settings in the FOMOD but you can change pretty much everything in the ini

Q: Mimics are not part of TES lore
A: not a question, but still: i don't really care, it's a fun gameplay mechanic imo

Q: can it happen in cities?
A: yes and i have no plans to change it, but the mod is open source

Q: are the enemies hostile towards NPCs if there are any nearby?
A: yes, they are normal enemies and behave like any other enemies do

Q: does it work with skyrim version ...?
A: I tested it with version 1.6.640 and version 1.6.1170. it should work well for 1.5.97.
It also works with VR and VRESL support is integrated as well.

The person testing VR for me reported a minor incompatibility with the mod QuicklootVR. It still works but maybe has some activation text inconsistencies.

Q: can you add new enemies that spawn when activating ...?
A: If I like the idea, i can expand it for sure. For now, i ran out of ideas for specific spawns

Currently Possible Events:

Spoiler:  
Show

Dead Werewolves
   —> spawn spectral wolf
Dead NPC in general
   —> spawn spectral Lurker
Static Draugr who usually never stand up
   —> spawn Draugr boss enemy
Chests (everything you can store items in) in dwemer dungeons
   —> spawn dwemer spider
Chests in warlock/vampire dungeons
   —> spawn corrupted shade
Containers named "Urn"
   —> explosion that deals damage (not leveled)
Every other chest not specified above
   —> spawn Mimic


All the ini settings have comments and should be self-explanatory
!!! only change the esp name in the .ini if your new esp has ALL the records needed for the FormIDs !!!

Compatibility:

  • possible minor incompatibility with QuicklootVR (still works when used together, but sometimes activate text will behave strange)
  • minor incompatibility with QuicklootRE (works together fine, but every item you remove from the loot menu is a new check for chance, so it's no issue, but your chance of my mod triggering is higher with QuicklootRE)

Update 1.6

  • The ini file got restructured so please apply your changes to the new ini file because the old one will not work anymore, i made this because it's cleaner that way in the long run

  • The mod now also has a MimicExceptions.json file to exclude certain names, location types or cells from spawning anything.

{
  "Names": [
    "Missive Board",
    "Alduin",
    "Steam Engine Cover",
    "Warden's Chest"
  ],
  "LocationKeys": [
    "LocTypeInn",
    "BYOH_LocTypeHomestead",
    "LocTypePlayerHouse",
    "LoctypeSettlement",
    "LocTypeTown",
    "LocTypeCity",
    "LocTypeJail",
    "LocTypeFarm",
    "LocTypeStore",
    "LocTypeCemetery",
    "LocTypeDwelling"
  ],
  "Cells": [
    "HelgenKeep01",
    "QASmoke",
    "APStartCell",
    "APHelgenInnCellar"
  ]
}

To exclude names, simply add them to the .json file like the above example.
All names have to be within " " and names NOT at the end have to have a , after them.
same is true for location keywords and cells.

Names use the actual names of the containers/NPCs
Cells use the EditorIDs.

Validate the .json file with jsonlint.com to be sure it works after you made changes.

Requirements:

Address Library for your game version

Installing:

Install it whenever. No new game required

Uninstall:

Defeat the enemy spawned with my mod and save afterwards. then it's save to uninstall

Credits:

Code:

Meshes/Textures
  • Vicn - Mimic mesh and textures
  • Darenii - explosion mesh and textures

Testing:
  • JanuarySnow for testing the VR version

Source:


Showcase of most of its functions:
  翻译: