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Patches spells from Triumvirate, Apocalypse, New Armory and more for consistency and to benefit from perks from Requiem - Magic Redone.

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These patches make the following changes:

Triumvirate - Magic Redone Patch
-
Adds keywords to illusion spells to group them into subtypes as well as new magic effects to benefit from the "improved" perks in the illusion tree.
Adds Alteration Transmutation keywords to Force of Nature & Wildshape to benefit from transmutation perks.
Adds Restoration Poison keywords to Parasitic Growth, Spirit of Thornbriar, and Bramble Growth to benefit from the Restoration poison perks.
Adds Destruction Entropic keyword to Warlock Destruction spells to benefit from the entropic perks.
Various tweaks to spell flags, magnitudes, durations, and areas to bring the spells in line with spells from Magic Redone.

Illusion Subtypes and "When Improved" Effects
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Cleric:
Exile - Command: If improved, the exiled target deals 15% less damage for 10 seconds when their exile ends.
Exodus - Command: If improved, the exiled targets deal 15% less damage for 20 seconds when their exile ends.
Spirit Guardian - Shadow Summon: If improved, duration increased 1.5x
Obedience - Command: If improved, the target can fight more aggressively, increasing physical damage by 15%.
Suggestion - Command: If improved, the spell suppresses their awareness and decreases their detection range by 15%.

Shadow Mage:
Reveal Secrets - Shadow Stride: If improved, the target can move more freely while sneaking, moving 20% faster.
Possession - Frenzy: If improved, the spell causes tireless rage, increasing their damage resistance by 10%.
Darkness - Shadow Stride: If improved, the darkness absorbs the sound generated by nearby cast illusion spells and enchantments.
Gather Shadows - Shadow Stride: When improved, the shadows cause the caster to become 15% harder to be detected for 60 seconds.
Nightfall - Shadow Stride: When improved, the shadows grant a 20% chance to take no damage from physical attacks for 60 seconds.

Warlock:
Curse: Decrepify - Shadow Drain: If improved, the curse reduces the target's magic resistance by 10%.
Curse: Frailty - Shadow Drain: If improved, the curse slowly depletes the target's health by 2 per second.
Curse: Iron Maiden - Shadow Drain: If improved, the curse slowly deplete's the target's magicka by 2 per second.
Curse: Life Tap - Shadow Drain: If improved, the curse slowly depletes the target's health, magicka, and stamina by 1 per second.
Curse: Weaken - Shadow Drain: If improved, the curse slowly depletes the target's stamina by 2 per second.


Apocalypse - Magic Redone Patch -
Adds keywords to illusion spells to group them into subtypes as well as new magic effects to benefit from the "improved" perks in the illusion tree.
Adds Alteration Transmutation keyword to Longstride, Reynos' Fins, Battletide, and Wind Running to benefit from Transmutation perks.
Adds Alteration Telekinesis keyword to Malviser's Gauntlet to benefit from telekinetic perks.
Adds Conjuration Necrotic keyword to Corpse Explosion to benefit from necrotic perks.
Adds Restoration Poison keyword to Leech Seed, Horrid Wilting, and Necroplague to benefit from poison perks.
Reclassifies Welling Blood, Blood Boil, and Bloodseeker as Destruction spells with absorb keyword added to benefit from blood magic perks in the Destruction tree.
Various tweaks to spell flags, magnitudes, durations, and areas to bring the spells in line with spells from Magic Redone.

Illusion Subtypes and "When Improved" Effects
Spoiler:  
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Master Spells:
Wyrd - Pain: If improved, area of the spell is increased by 50%.
Spectral Warband - Shadow Summon: If improved, summons last 1.5x longer.
Shroudwalk - Invisibility: If improved, the recipient cannot be aimed at precisely and gets <50>% chance to avoid damage from physical attacks.
Scream of Pain - Pain: If improved, the scream also absorbs 5 health per second for 10 seconds from all enemies affected.
Pull From Eternity - Shadow Summon: If improved, summon lasts 1.5x longer.
Mirror Entity - Shadow Summon: If improved, summon lasts 1.5x longer.
Magicka Void - Pain: If improved, the caster also drains each targets' magicka, absorbing 5 magicka for 20 seconds.
Last Word - Silence: If improved, the target is also silenced, disabling them from casting their own spells with magicka for 10 seconds.
Hidden Cobra - Pain: If improved, the caster also becomes invisible for 10 seconds.
Harrowing Dirge - Pain: If improved, cursed targets takes 15% more damage from all sources.

Expert Spells:
Vanish - Sanctuary: If improved, the caster also becomes invisible for 10 seconds.
Seidstone - Shadow Summon: If improved, the stone lasts 1.5x longer.
Mind Control - Command: If improved, the spell also causes tireless rage, increasing the mind controlled target's damage resistance by 25%.
Mimic's Cloak - Sanctuary: If improved, the cloak also increases the caster's chance to absorb spells by 15%.
Enslave the Weak - Command: If improved, the enslaved target can also fight more aggressively, increasing physical damage by 15%.
Empathic Agony - Pain: If improved, targets also becomes so overcome with empathy that they sacrifice 5 points of their own health to the caster for 10 seconds.

Adept Spells:
Shadowbond - Invisibility: If improved, you move 30% faster while the bond persists.
Illusory Pyre - Pain: If improved, the spell causes additional unrecoverable pain, directly damaging their health by 40.
Figment of Pain - Pain: If improved, the target takes 15% more damage from all sources while the illusion persists.
Evil Twin - Shadow Summon: If improved, the caster also becomes invisible while concentrating on the spell.
Compelling Whispers - Command: If improved, affected targets can fight more aggressively, increasing physical damage by 15%.
Blood for Blood - Shadow Summon: No improved effect.

Apprentice Spells:
Thoughtsteal - Silence: If improved, the spell also reduces the target's magic resistance by 15% for 10 seconds.
Shared Trauma - Pain: If improved, the target takes 10% more damage from all sources while the illusion persists.
Mind Vision - Shadow Stride: If improved, the spell also suppresses their awareness and decreases their detection range by 25% for 30 seconds.
Illusory Flames - Pain: If improved, the spell causes additional unrecoverable pain, directly damaging their health by 20.
Curse of the Silent - Silence: If improved, the target is also silenced, disabling them from casting their own spells with magicka for 3 seconds.
Backlash - Silence: If improved, the spell also absorbs magicka, damaging 10 magicka per second for 5 seconds.

Novice Spells:
Pale Shadow - Shadow Summon: If improved, the image lasts 1.5x longer.
Ghostwalk - Invisibility: If improved, the target can move more freely while the invisibility holds, moving 20% faster.
Dispel Magic - Silence: If improved, the spell also damages the magicka of all affected targets, damaging 5 magicka per second for 5 seconds.


New Armoury - Magic Redone Patch - adds keywords to the new bound weapons to benefit from Magic Redone's Bound weapon perks. Adds a
Dreaded variant for each weapon to benefit from the Mystic Disruption perk. You must redo your RFTI patch after installing this patch for the Dreaded variants to have appropriate values for Requiem.

Ancient Blood Magic - Magic Redone Patch - adds REQ_Absorb keyword to the new blood magic to benefit from the blood mage perks in the Destruction tree of Magic Redone.

Frostbitten Dreams - Magic Redone Patch -
Removed Frost damage keyword to prevent double dipping scaling from Destruction and Illusion.
Added Fear keyword to each magic effect
Added new "when improved" effect for each spell - If improved, the target's armor is reduced by <mag> for <dur> seconds.
Various tweaks to spell flags, magnitudes, durations, and areas to bring the spells in line with spells from Magic Redone.

If I have overlooked something or there is another mechanic with the Magic Redone perk tree which is not working with spells from these packs, please let
me know.


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