About this mod
Skypatch distribution of Velothi Armors to Vanilla and Dragonborn characters. This only includes named characters. There are premade outfits in the esl for additional rules to be made. Something to use when SPID decides to break. I still love SPID though. I used the RMB SPID as a reference for who to give armors to for this.
- Requirements
- Permissions and credits
- Changelogs
Reason for making this, I was in BiggieBoss' chat and he mentioned that he was interested in Skypatcher distribution for his modlist, but I am sure many others will find it useful.
Outfits IDs are as follows:
AshLander | 84C
AshLander No Helm | 856
AshLander Seer | 861
AshLander Seer No Helm | 869
AshReader | 84B
AshReader No Helm | 855
Bonepriest | 862
Bonepriest No Helm | 86A
Bonesaint | 84D
Bonesaint No Helm | 857
Camonna Tong | 84E
Camonna Tong No Helm | 858
Hearthguard | 84F
Hearthguard No Helm | 859
Indoril Wayfarer | 863
Indoril Wayfarer No Helm | 86B
Morag Tong GuildMaster (GM) | 850
Morag Tong GM No Helm | 85A
Morag Tong Seeker | 851
Morag Tong Seeker No Helm | 85B
Narsis Watchman | 864
Narsis Watchman No Helm | 86C
Redoran Exile | 860
Redoran Exile No Helm | 868
Redoran Watchman | 865
Redoran Watchman No Helm | 86D
Remnant Hlaalu | 866
Remnant Hlaalu No Helm | 800
Rhinobeetle | 867
Rhinobeetle No Helm | 853
Saltplains | 852
Saltplains No Helm | 85C
Traveling Merchant | 854
Traveling Merchant No Helm | 85D
Traveling Merchant No Helm No Backpack | 85E
Traveling Merchant No Helm No Backpack No Light | 85F
I've listed these so that you do not have to look them up in SSEedit. The Race ID for Dunmers is 13742.
An example line for distributing Hlaalu to Dunmers would be:
filterByRaces=Skyrim.esm|13742:outfitDefault=Velothi Outfits.esp|866
Thank you to:
Pulcharmsolis - VishVadeva50 for making Armors of the Velothi.
Zzyxzz for making Skypatcher and their articles which showed me how to utilize Skypatcher.
DaBiggieBoss for mentioning it on his stream.
RowanMaBoot for having a good reference, I don't know every NPC in the game so his SPID was a great reference.
I might make a CBBE/3BA port for some of the armor meshes that don't quite fit the female body correctly in the future, but it requires splitting up each armor mesh. I've tried scaling and repositioning and its much quicker to split up each part of the armor in bodyslide and then resize and position. Maybe someone will beat me to this accomplishment, I mean its like 15-22 armor pieces to be fitted at most.