File information

Last updated

Original upload

Created by

Mana Vault

Uploaded by

TheManaVault

Virus scan

Safe to use

About this mod

Configurable cold survival system built for compatibility.
A simple and unobtrusive needs system with no menus and compatible with any food that is properly labelled.
A harsh overhaul of diseases.
All tweaked and conformed with USSEP and eachother. No plugin slot lost.

Requirements
Permissions and credits
Donations
CRITICAL INFORMATION!
If you're on Skyrim AE latest version (v. 1.16.1170), you NEED to have SunHelm Survival and needs at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) installed (just click on the link, check requirements and follow install instructions). I have tested this in AE and everything Nirnfeel is working. Check the screenshots of the Sunhelm MCM here for the exact settings (basically you need to turn on the mod and disable all its settings). I installed Sunhelm without the cold functions and without the additional skill tree function. Try this way, if you have issues reinstall with these functions on but thoroughly DISABLE them in the MCM. Sunhelm itself is to be left ENABLED, but all its functions are to be DISABLED in MCM. It will however reduce your carry weight to 150 (half of vanilla settings).

What is Nirnroot?


This is a collection of modifications to address survival in a minimalistic, compatibility-driven, performance-friendly and immersive (only one menu, you look at it once when setting up and never again) way.

Who is this mod for?

- You hate Survival Mode, but want something that addresses the need for eating, drinking, resting, cold survival, and that makes diseases more urgent to treat than vanilla.
- You like Sunhelm but think it's a bit too complex and want something simpler for your gameplay.
- You like Frostbite, but wish you could cover more with just one mod instead of having to get several different mods.
- You have a big modded build of Skyrim and want something compatible with most out of the box (no patching, the only edits to vanilla are on disease effects, so new diseases are okay, edits to existing diseases on the other hand will conflict).
- You don't want your character to be overpowered (most of this mod's features aim to reduce health magicka and stamina regen).

Mod Concept:

I have taken incredible work by talented and generous mod authors narue, gghumus, mz1n and a keen inspiration on fantastic Deadly Diseases of Skyrim by SarcasticDragon99 and made a mod that overhauls your dragonborn's life experience in Skyrim, without you having to integrate a bazillion patches for compatibility with other mods, and with only ONE plugin, that doesn't even count for plugin limit (ESL-flagged).

About Cold Survival:

Frostbite will be enabled by default, but can be disabled in the provided MCM. When outdoors, ambient temperature is determined by the current weather and time of day. There are six possible temperatures: warm, comfortable, neutral, cool, cold, and freezing. When the sun is below a viewing angle, the temperature is reduced by one step. When the sun is above a viewing angle and the weather is pleasant, the temperature is increased by one step. When actively swimming, temperature is also reduced by one step.

Interior zones are largely warm, but icy interiors are recognized as cold by default. If an interior zone is not recognized as cold, or is a zone added by another mod, either the location or the cell can be added to the recognized form lists in the Frostbite MCM.

Local heat sources, such as a camp fire, will boost the ambient temperature to warm. Stews and soups also have a warming effect if you find yourself stuck out in the elements without a fire. When consuming a food that is not in the base game, you will be asked how Frostbite should classify it. When near a heat source while in third person, a warming animation will play. You can cancel the animation by jumping or drawing your weapon. The animation will not play/cancel if your weapon is drawn or you're in combat.

Clothing in the body, hands and head slots can provide additional warmth. When a new clothing or armor is equipped, you will be asked what its warmth properties are, and this choice will be remembered for the duration of the game. Alternatively, clothing and armor can be automatically detected with an MCM option. Clothing will have minimal protection, light armors some protection, and heavy armors excellent protection.

When the player's body temperature reduces to a configurable level, attribute regeneration is stopped (though buffs such as potions will still have an effect). When the player's body temperature reduces to another configurable level, attributes are actively damaged on each polling interval. The attributes that are affected can be configured in the MCM, but the default is stamina and magicka. Note that when health effects are enabled, there is a chance of dying if your body temperature is too low for too long.

Frostbite provides a widget that shows both the current ambient temperature and the player's current body temperature as a progress bar. The widget will flash when your body temperature is below either the regen or damage thresholds, and will fade away when your body temperature is maxed out. The widget temperature colors are pink for freezing, blue for cold, light blue for cool, white for neutral, light red for comfortable, and red for warm.

While there are relatively few settings, all of them are configurable in the Frostbite MCM.

Compatibility

Campfire's heat sources and Hunterborn's warming foods are compatible by default. Other mod-added foods will be automatically identified when consumed and the player can choose whether they are warming or not. This choice will be remembered for the remainder of the game.

Additional new lands such as Bruma are also largely compatible. The outdoor areas will function the same as Skyrim, and cold interior zones can be added in the MCM as needed.

Finally, Undeath and The Path of Transcendence are supported for the lich race.


About a healthy lifestyle:

You start completely full and rested.
After 10 hours have passed without food and drink, you will start seeing a message warning you that you are getting hungry and thirsty.
Once 12 hours have passed without food and drink, hunger effects will start to stack.
After 20 hours have passed without sleep, you will start seeing a message warning you that you are getting tired.
Warning messages will re-appear every hour until you eat/sleep or you become hungry/tired.
Once 24 hours have passed without sleep, sleep-deprivation effects will start to stack.

When in Mighty Healthy state, you'll have 25% disease resistance, health, magicka and stamina regen is debuffed.
When in Healthy state, damage dealt is reduced by 25%, disease resistance, health, magicka and stamina regen is debuffed, stamina and magicka will drain a bit.
When in Feeling Alright state, skills improve 25% slower, health, magicka and stamina regen is debuffed, stamina and magicka will drain more.
When in Feeling Rough state, magicka and stamina regen is debuffed, stamina and magicka will drain even more.

Eating any item tagged with the keyword VendorItemFood will relieve your hunger.
Sleeping properly (over 7 hours) will relieve your fatigue.
When you eat, if you are not in combat and your weapon is not drawn, an animation will play.

Eating any food will restore hunger.
Drinking anything will restore thirst.
Slurping stew will increase both hunger and thirst.

Your Overall Health is the sum of your Sleep, Hunger, and Thirst. 

When you are in Mighty Healthy state, your character will behave more closely to Vanilla, but still have regen debuffs.
If you don't address your needs, at some point even if you don't die, you will become mostly useless in combat, won't be able to sprint either, won't be able to cast spells, and will eventually die (or faint if you use a death alternative mod).

Compatibility:

Should be compatible with anything.
It will stack with any other mods you have that buff or debuff food or player stats.
It does not touch any vanilla records.
Food/Stew/Drinks are determined by the sound they make when you use them. This function requires SKSE.
  • This should make the mod compatible with anything that adds new food or potions.
  • Limited compatibility with vampire playthroughs, as these modifications don't make changes to vampire feeding. Vampires and Werewolves/bears should still have the same food needs as regular humans (potions of blood could eventually be patched to sound as the consumption of stews, and have a VendorItemFood keyword added, but I am unsure of interactions with the game for now since I don't play a vampire, this requires further testing)


About diseases overhaul:

Only one disease is directly lethal if left untreated (Brainrot).
Most vanilla diseases have been edited to have more aggressive effects on character stats and energy (for example on Damage Dealt, on Magicka or Stamina pool, etc.).

For extra "masochistic immersion", you can add "Shrines don't cure diseases" or something similar.

Compatibility:

Vanilla diseases are in fact edited, so you shouldn't combine this with a mod that does the same. New diseases are okay though.


General compatibility notes:

- Combining this mod with mods that nullify the vanilla levelling mechanic, such as mods that remove skill experience levelling and the sort, will have unexpected outcomes, as I don't use those mods.
- Mods that add new food items should be fully compatible, as long as they have assigned drink, food or stew consumption sounds and have VendorFoodItem keyword in place.
- This mod is compatible with the game, its DLCs and CC content, was tested in both Skyrim SE (1.597) and AE (latest version 1.611-something). It is also compatible with several mods I myself have released before (Bikiniborn EX, DyNaMo, Gleanerborn, WeReLite, etc.) and several others that I use in my playthroughs. At least 400 mods have been playtested along this before releasing.
- If I myself don't use the mod you want compatibility with, I am not obligated to provide support for it, no matter how popular the mod is, unless I myself mean to test and integrate said mod in my game. The Nexus has literally billions of mods available, please don't expect me to have knowledge and/or interest in all of them.
- The same as above, but add sites like LL, korean modding sites, personal Patreons, etc.
- Never ask me for compatibility with a mod you have paid for. This also applies to the new Beth creator content shop or whatever it's called. I don't pay for mods and use a platform that doesn't require payments for mods. Don't misunderstand, I am not against these practices, to each their own, but you should look for support at the place you got the mod you paid for, not here. My mods are FOREVER FREE.
- And finally, if it doesn't work for you conceptually or you'd like X feature added or removed, there are several options on the Nexus for mods that address these topics, so just keep on searching until you find the balance you want for your game. I made this considering my playstyle and what I appreciate having, it should fit most tastes, but that's not a requisite for me to share it. Don't get me wrong, I appreciate user testing and giving feedback to shave off issues, this is just a disclaimer informing you that I have no obligation to implement your suggestions in my mod, and also that you shouldn't feel upset about it if I don't. It fits your game or it doesn't is all.
If you enjoy this mod and/or my work in general, please take a moment to endorse.



 



I have a new DISCORD Server! Join for support on mods and collections, to chat, to share mods, screenshots and videos!
https://discord.gg/jWTuxuDXmZ 
Frostbite at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) by narue
Mighty Healthy - Super Simple Needs (hunger thirst and sleep mechanics) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) by gghumus
Super Simple Needs at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) by mz1n
Disease edits inspired by SarcasticDragon99's Deadly Diseases of Skyrim
  翻译: