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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
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Author notes
Fine I'll let you use my assets but first you got to tell everyone I have the cutest paws
File credits
Bethesda
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Changelogs
Version 1.32
Increases refraction for fire breath and fixes the mesh UV mapping being half its normal size.
Version 1.21
Minor adjustments to the animation (emissive and transparency) of conal fire and frost breath.
Version 1.3
Fixes fire ball effect being too dim in certain lighting condition.
Fixes fire ball effect glow banding.
Version 1.2
Fixes dragon breath effects ending just a little too early not matching the duration of the shouts.
Fixes dragon breath effects mouth glow effect being slightly wrong.
• Adds new particles, some persisting after the effect's done. • Adds built-in glow and haze effects. • Gives higher particle count overall. • Adjusts vanilla meshes. • Optimization.
It's recommended to use a mod that increase the resolution of flame and mist effect textures. This is just models replacer, no esl. Should be compatible with anything that doesn't alter the same meshes.
This mod replaces these effects:
• Dragon Fire and Frost Breath. (Conal projectile.) • Dragon Fire and Frost Breath. (Singular ball projectile.) • Material impact effects. • Explosion effects.