Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
I love Salt & Wind textures but vanilla colors are awful.Tho there's a lot of beautiful hair color replacers on nexus, S&W just like a vanilla have a bit of a greenish tint. So these colors made specifically for those textures. You can use them on different ones but a lot of them will be very blueish just fyi
FAQ
1. Does it work with [hair mod name]?
It does!
2. Will it replace NPC hair colors?
It will replace hair colors for NPCs generated by the game. NPCs with already generated facegen data will not be affected.
3. Does it work with [npc replacer name]?
It works but won't replace NPCs hair colors. Cause hair tints for every NPC will be already coded.
4. Why do these colors look different in my game?
Colors in game may vary depending on your ENB, lighting and weather mods. I used Vanilla ENB in my screenshots. It's very simple and doesn't affect games looks too much.