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Orca255

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Orca255

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About this mod

Some unofficial SkyValor patches for mods using SkyPatcher. I am sharing them so people can have more enemy variety to use with SkyValor.

Requirements
Permissions and credits
These are unofficial patches for added enemy races so that people can enjoy them in SkyValor. You only need to install the mods that you want to use and can ignore all other mods. List of patched mods provided below.

*I'm always looking for cool new creature mods for my game so let me know if you find any and I can probably make a patch (if needed) when I have time.

Mods Patched
Alanovichromanov:
The Restless Dead (In optional files. All enemy races patched. Still verifying if all bosses received the correct buff. Worst case is a boss has regular draugr hp.)

Kittytail:
Elemental Giants

Indigoblade:
(NEW) OBIS SE (Only patched two added minotaur races)

OpusGlass:
Cannibal Draugr on Solstheim

MadAborModding: (In optional files. These are using attacko's daedra 2 assets and I have patched them to reflect the changes in the mods description)
(NEW) Abhorrent Behemoths
(NEW) Anthropoid Daedroths
(NEW) Bipedal Charyboids
(NEW) Fire-Tongued Daedroths

MihailMods:
Grahls and Frost Giants
Ogres and Ettins
Sea Giants and Ice Titans
Snow Whales and Flying Rays
Watchers and Vigilants

Installation:
Download and install through your mod manager of choice. It just has .ini files so you don't have to worry about load order at all. I just put it under the main Skyvalor Mod just to keep my modlist organized. It is safe to install on an existing save and the ini can be edited at anytime as well.

*If there is an official or an alternative patch you prefer you can just remove the specific mod ini from this mod. The ini are located in the race folder in this mod and are named after the original mod esp. (You do not have to do this for mods you are not using! Only if you want to remove or use a different patch).

Compatibility:
These patches are using editor ID to help with compatibility with other fixes/additional patches for the original esp. If you check xedit and see no changes to races in the patch you are adding you have nothing to worry about. Most patches should work as long as its not altering the editor ID of the races in the esp.

Uninstallation:
It should be safe to uninstall mid-game, but I would make a save to test it before completely removing it just to be safe.
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