About this mod
Adds NavCut collision boxes to the mods by RubberSpaghetti
- Requirements
- Permissions and credits
- Changelogs
- Donations
This started as a project for myself where I added NavCut collision boxes to a large number of items just to help reduce the chances of the AI walking into the clutter added by RubberSpaghetti. Basically, any item that was added and went over the vanilla navmesh, now has an invisible collision box which "cuts" the navmesh under it. It's just a way to tell the AI that something is there, without actually editing the navmesh itself. While this isn't strictly necessary for some things, it does provide an extra way to assist the AI since we all know it can be quite silly sometimes.
The fomod installation provides options for every individual mod, as well as the AIO versions of them.
Additionally, there are optional patches for the AIO versions which allow you to disable the NavCuts in specific areas. So for example, if you installed the mod Spaghetti's Cities - AIO but have another mod that disables the additions in a specific city, you will find a patch here that also disables the NavCut boxes I've added.
Everything listed under "Requirements" is optional and just listed to link to the original mods.
Originally, this was offered to RubberSpaghetti for inclusion in the core mods but they declined as they wanted to keep the core mods completely visible to the user and these collision boxes are invisible. However, the offer remains open and they are welcome to take these additions at any time in the future should they desire. DP is also being split equally with them.