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MaskPlague

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MaskPlague

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Fixes the issue where some special weapon models don't appear when using Soulsy HUD.

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Description:
The way Soulsy HUD equips weapons (as of now, version 0.16.10 and below) causes mods such as Kingsglaive and Aether Gazer Shinri-Tsukuyomi (these use perks to show the weapon models) to not appear when switched to via cycling. This mod waits for Soulsy HUD to switch to the weapon and then uses SKSE's function, EquipItemEx, to re-equip the weapon.

This mod features an MCM with three hotkeys. The first two are to be set to match Soulsy HUD's left and right cycle hotkeys (might work with other similar weapon switching mods, untested). The third is a simple refresh button that will re-equip both weapons (this one can be used without needing to match a Soulsy HUD hotkey and can either be used in combination with the other two hotkeys or by itself).


Notes:
  • The first two hotkeys are meant to only be used with a hotkey weapon switching mod (such as Soulsy HUD, haven't tested others). The functions will wait until the weapon that your player character holds switches to another before re-equipping the new weapon.
  • I set a 5 second timer on the left and right cycles so that they don't wait infinitely and break functionality. This means if you have an equip delay on your hotkeys and keep spamming the cycle keys without letting your character switch weapons then, after 5 seconds it may cause you issues since it will forcefully re-equip the current weapon.
  • This is entirely papyrus based so it isn't flawlessly integrated with Soulsy HUD via a dll, just normal scripts.
  • I mostly made this for myself since the two mentioned MCO/weapon mods made me open my menu to equip them whenever I wanted to use them. However, feel free to report bugs.
  • I know that Aether Gazer puts a second sheath on your hip if you have your weapon drawn when you switch to it, I can't fix that. Just sheath and draw the weapon to fix it.


Soulsy HUD is amazing, thanks ceejbot.
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