This is a Lux patch for Shumer and the Priest Kings SSE that simply changes the image space and lighting template of interior cells, so they won't be over-bright. The results are not as pretty as if it were an official Lux patch, but it's better than nothing. ESP flagged as ESL.
Hard Requirement - Make sure to enable all plugins
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Shumer and the Priest Kings - created by agerweb Lux - created by GGUNIT
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Fixed some templates and image spaces that were wrong
Version 1.0
Initial Release
I made this patch for myself but since Shumer and the Priest Kings has a lot of interior cells and it took a few days to patch them all, I thought I would share to save other Lux users the trouble. All interior cells for Shumer main files and dependencies have been patched (including "Pirates of the North" cells).
Please take into account that this patch is mostly untested - I simply changed the image space and lighting template to what felt right at the time, and I'll make the necessary adjustements as I play through the main mod, if there are any.