About this mod
Complete overhaul of the town of Pryai with new architecture, new interiors, exteriors, a dungeon and a new set of armour.
- Requirements
- Permissions and credits
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Translations
- Russian
- Changelogs
Join the Journey to Morrowind discord server for more information, development updates and a place to discuss modding
The town of Pryai sits just beyond the border between Morrowind and Cyrodiil, in a mountainous region where its easy to get lost and get eaten by Kagoutis. It is a prominent border town with river connections to the Inner Sea in Morrowind through underground waterways, and lands connections to Skyrim and Cyrodiil. The town has changed hands regularly over its tumultuous history, especially as it was build around a fort and was an important location for launching attacks into the neighbouring provinces. Currently, it is under the rule of House Sadras, and is thriving as a trade town, with ferry links to other settlements in Morrowind.
Plugin is ESL flagged because it uses object and interiors that are contained in Journey to Baan Malur.esp, which allowed me to reduce the records in this plugin otherwise it would not be able to be flagged as ESL. So, Journey to Baan Malur is required. The new architecture also relies on Ayleid textures that are released with Skyrim, so check you have these if you experience missing textures. Also, I know the armour looks odd on the skeletons, especially when they ragdoll. Just don't worry about it. It works on players, your followers, both sexes just fine.
Features:
- Linked Pryai to the Morrowind Ferry System, so you can buy a trip to Baan Malur, Cormaris or Raven Rock, and also travel from those places
- Added a couple of Kagoutis into the wilderness near the town
- Added some Morrowind bandits (they will use Morrowind armour) to the camp near Pryai
- New exterior architecture, with new interiors to match
- NPCs linked to these changes with new packages
- Added a house for Brodar the fisherman, a house for the 3 brothers who work in the mine, a kwama mine for them to work in, expanded the size of the fort with a larger prison
- Connected the Pryai guards to use the Morrowind Guard Dialogue, and Sadras Armour
- New dialogue with the innkeep, Brodar the fisherman, and with Syniella, a new NPC in the cornerclub
- New dungeon under the town, accessible through the prison or the kwama mine if you don't want to get your hands dirty
- New dungeon contains new enemies and a set of new armour
- Unique mesh for the nyhus ivy so it doesn't conflict with mesh replacers
- Overhaul of the boat that was already there (mirrored at Tel Mithryn)
- Improved navmeshing
Credits:
- JoopVanDie for Nyhus and the Border of Cyrodiil (Original town of Pryai)
- Pulcharmsolis for Armors of the Velothi Part 1 (Sadras Armour)
- BasPeeters1 for Raven Rock Architecture Retexture (Velothi Textures)
- Mihail for Bantam Guars and Kagoutis and Guar
- Phitt and minermanb for Original Velothi Meshes
- pancake for Phitt's Morrowind Resources Remapped