Extends the game setting for Dialogue Timeout (how long it takes before you are booted from a conversation with an NPC). Uses Game Settings Override SKSE Plugin instead of esp.
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Author notes
Open perms, if you are use it for anything please credit me.
File credits
ccld for Game Settings Override, without which this mod wouldn't be possible.
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Changelogs
Version 0.0.2
Added some text to the .toml that is descriptive of what it's doing.
Version 0.0.1
Initial Release
This mod extends how long it takes before a conversation with an NPC is force ended.
I'm horrible about using a conversation with an NPC as a "pause" for a gaming break, returning to find the conversation can never be had again.
I know I shouldn't, but I'm always positive I can make it to the fridge and back, or have this quick conversation with my friends, or even just go to the restroom before I get booted from the conversation.
Unfortunately I'm typically wrong.
I'm using Game Settings Override in my list currently, and so thought I would throw this together real quick. It uses no esp plugin and can be installed/uninstalled at any time.
By default I believe that the game setting (fAIInDialogueModewithPlayerTimer) is set to 120 seconds, I set it out to 5000, which is about an hour and 24 minutes, plenty long enough for most interruptions.
Feel free to edit the .toml file and make it whatever you like.