About this mod
Adds idle markers and idle "furniture" markers (leans, etc) to various mod-added inns. All patches are modular and ESP Light flagged.
- Requirements
- Permissions and credits
- Changelogs
Each tiny mod in this series will add somewhere between 6-12 idle markers to the inn or tavern. Cookpots and sweep markers will be flagged as merchant only, the rest of the idle markers will be for anyone.
Currently supported Inns:
- Schlitzohr - Amber Guard, Dunpar Wall, Granite Hill, Greymoor, Hvislharan, Lainalten, Laintar Dale, Oakwood, Neugrad, Reich Corigate, Stonehills, Sunthgat, Vernim Wood
- Archinatic - Great Town of Karthwasten, Great Town of Shor's Stone, Great Village of Kynesgrove, Great Village of Old Hroldan
- JPSteel2 - Cities of the North - COTN Dawnstar, COTN Falkreath, COTN Morthal, COTN Winterhold
- ClefJ - ClefJ's Morthal, ClefJ's Winterhold
- AlastairRodryk - Rodryk's Dragon Bridge
- Thuldor3621 - Thuldor's Ivarstead
- Razorkid - Beyond Reach - These inns are not so festive.
That's it. That's the mod. The picture is just words, because I don't want anyone to think I added any visual or interior design to this one. I didn't, it's just idle markers. New patches will be periodically added to this page as I find inns in my load order with rampant gluten consumption.
Make sure to load these patches before any Lux / Lighting patches.
If you are using Immersive Citizens and have patches for Immersive Citizens + COTN Dawnstar, COTN Falkreath, COTN Morthal, COTN Winterhold, Great Village of Kynesgrove, Great Village of Old Hroldan, ClefJ's Morthal, ClefJ's Winterhold, Rodryk's Dragon Bridge, Thuldor's Ivarstead, just toggle off these options / disable these esps in Festive Modded Inns. Immersive Citizens will already do something nearly identical to what I did in these inns.
This mod is safe to add/remove mid playthrough. It was created on version 1.6.640's Creation Kit. It is ESP Light flagged.