Skyrim Special Edition
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BoneTongue

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BoneTongue

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Adds Travel Stops Immersively Placed Across Skyrim, Modernization of Popular Mod "Carriage Stops of Skyrim"

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Travel Stops is my personal Modernization of the popular mod Carriage Stops of Skyrim. 
I felt the need to create this since conflicts can be common with Carriage stops and there is little support for patches with it, so ive created "Travel Stops of Skyrim" to fix this issue. This is standalone and completely seperate from Carriage Stops, so it should be compatible

I will be actively adding onto a custom modular system that allows you to change the location of every single location within this mod so eventually this will be compatible with nearly every mod on the Nexus.

Some locations have a similar style and are reminiscent of Carriage Stops of Skyrim to pay homage to the mod that inspired this.




Travel Stops of Skyrim adds multiple hand-placed locations across Skyrim that allows you to travel across the map, All villages, Forts, Some Military camps and other places are given a Travel Stop, there are a few in more remote locations, but all of them follow a main road, or a road that connects two main roads.

To hire a carriage you must have 70-100 gold, and not be in combat. Some locations have a citizen/hunter, few bandits, or wolves nearby adding to the immersion that these travel stops are in use.

Some Travel Stops are old, unkept, covered in rubble. While others are extravagant, full of detail and life. This depends on the location, if the stop is far from any towns or near an unkept area of Skyrim, the travel stop reflects this.

MCM supported, you are able to toggle every single stop on and off, in case there are conflicts, i have also created a system that allows you to change the location of a travel stop entirely. As conflict reports increase, more variations of individual travel stops will follow. There are also options to teleport to each travel stop individually for bug testing (also a return teleport option so you can go back to where you originally were)

No edits have been done to navmesh for maximum compatibility, there are no new carriages or changes to the vanilla carriage system. To use the mod, simply approach any bench within a travel stop and activate it, a menu will appear on your screen and show you the available options.


Featuring:

25 Travel Stops (and counting):
There are currently 25 hand placed locations for you to discover across Skyrim. No Navmesh Edits, fully cleaned worldspaces
All Travel Stops have alternate variants with mod compatibility in mind.
Compatibility was the main goal for this mod, I have used Carriage Stops of Skyrim for years and it bothered me that the mod has little support in 2024, so it was time to create a mod to supersede it.
You can toggle every location on and off. Slowly over time with your help via conflict reports, i will be making more variants to problematic locations, eventually making this mod compatible with almost everything.
Carriages take you to all main road towns, cities, mines, and inns etc
Every single town, city, inn, and mining camp has an option to travel to.

Optional Custom Locations - Coming next update
I am nearing completion of a system that allows you to place a custom location to travel wherever you please (when you activate a travel spot)
Eventually i will implement a way to place a travel stop of your own using a system similar to Campfire's object placements.
If anybody has experience with this, PM me

DLC support - coming soon
Dawnguard, hearthfire etc will be coming next update, i wanted to get Skyrim Finished first

New Land Mods Support - it depends
i plan on doing a few land mods in the future, but it's not a priority yet until other stuff is finished

Collection Compatible
I currently use "Constellations" with Travel Stops of Skyrim, so it is designed to adhere to an extremely modded load order, and with the use of the MCM, should be compatible with most peoples LO.

This should be compatible with Carriage Stops of Skyrim, It's fully independent and has nothing to do with it. Travel stops is just my modernized version of the previous mod



Change Log:
6/30/24 - Added optional file that enables Visible Map Markers.
Added update.esm as a master. Fixed incorrect refs in xedit caused by not having Update.esm






Heres a list of the locations that have been edited.

Wilderness coords 11, -2 Eastmarch Crossing Carriage
Wilderness coords 21, -1 Darkwater River Carriage
Fort Amol Exterior coords 03 22, -6 Fort Amol Carriage
Wilderness coords 29, -11 Mistwatch Carriage
Wilderness coords 34,0 Kynesgrove Carriage
Wilderness coords 28, 1 Gallows Rock Carriage
Chargen Start coords 5, -24 Helgen Carriage
Wilderness coords -26, 25 Fort Hraagstad Carriage
Wilderness coords 40, -13 Shor's Stone Carriage
Wilderness coords -22, 4 Rorikstead Carriage
Wilderness coords 2, -13 Riverwood Carriage
Ivarstead Exterior Edge coords 19, -18 Ivarstead Carriage
Wilderness coords -30, 9 Karthwasten Carriage
Wilderness coords -27, -4 Old Hroldan Carriage
Wilderness coords -24, 17 Dragons Bridge Carriage
Wilderness coords 22, 11 Nightgate Inn Carriage
Wilderness coords 6, 21 Dawnstar Carriage
Wilderness coords 31, 16 Whistling Mine Carriage
Wilderness coords 37, 9 Refugees Rest Carriage
Wilderness coords 17, 9 irkngthand Carriage
Military Camp Imperial coords -2, 25 The Pale Carriage
MorthalExteriorAttack (-10, 18) Morthal Carriage
Wilderness coords -5, -21 Falkreath Carriage
CrystaldriftCaveExterior coords 39, -30 Crystaldrift Carriage
wilderness coords 31, -25 Heartwater Mill Carriage
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