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Changelogs
Version 1.0
Initial release
Small mod to nerf a certain aspect of alchemy.
You have a chance to fail at harvesting alchemical ingredients, and at brewing anything at an alchemy lab. Failing simply means that the relevant item will not be added to your inventory. The chance is determined by a base chance and your alchemy skill. Both factors are configurable in a MCM. That's the entire mod!
Not every plant is going to be perfectly suitable for use, and this also simulates your character making mistakes. Have fun at failing!
Notes
Specifically only applies to harvested ingredients and created items at an alchemy table. Shoutout to Papyrus Extender which allows this to be done in a straightforward and clean way, maximizing compatibility.
In cases where you fail at something that grants multiple items, only 1 will be removed.