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Arno

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Arno1789

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About this mod

A sword & shield moveset inspired by Dragon's Dogma 2 Fighter. 龙信2战士剑盾动作。

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Chinese Description:

读中文的朋友们,中文简介请见此视频内容:B站1.0版本的演示视频

这个mod永久免费,如果有幸得到大家喜欢的话,欢迎纳入各种免费整合,但不允许任何形式的收费,包括使用赞助抢先体验、个人专属定制等等各种说辞的,反正有一毛钱的交易都不行。已知奸商倒狗名单请见黑佬exm842账号发布的各个mod简介部分。



English Description:
 
This is a sword & shield moveset inspired by Dragon's Dogma 2 Fighter. MCO and BFCO versions available.
(If you're a Dragon's Dogma fan, don't forget to check these DD1 movesets made by krembrule: Sword and Shield, Daggers, Greatsword, and this spell pack made by SoverusBaine: DD1 Spell pack.)

SHOWCASE
Spoiler:  
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Details in the video.

Empale - standing


Full Moon Slash


Tusk Toss


Airward Slash


Elemental Defence



HOW TO USE
1. Equip a sword, a shield, and "The Way of Sword and Shield" (a piece of slot53 accessory auto-added to your inventory).
2. Now you're ready to use the moveset. You'll need to use: normal attack, power attack, direction keys, sprint key, activate key.
3. moves are sorted in two ways, choose the one that's easier to read for you:

moves sorted by skill name:
Spoiler:  
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Onslaught - standing:                            not moving + NA*8
Onslaught - step up:                              any direction + NA*5
Empale - standing:                                 not moving + PA*1
Empale - step up:                                   any direction + PA*1
Onslaught - running:                              any direction + sprint key(or is sprinting) + NA*1
Full Moon Slash:                                    any direction + sprint key(or is sprinting) + PA*1
Blink Strike:                                             any direction + sprint key(or is sprinting) +activate key + PA*1
Tusk Toss:                                               not moving + sprint key + NA*1
Airward Slash:                                         not moving + sprint key + PA*1
Jump Slash(BFCO only):                        not moving + jump + NA/PA*1
Cloudward Slash(BFCO only):               any direction + jump + NA/PA*1
Jump Slash - fake:                                 activate key + NA*1 (fake means it has no Z axis movement)
Elemental Defence:                                activate key + PA*1 (see description below)

some moves + activate key provide special effects:
running Onslaught with beam strike:    running Onslaught +activate key
Tusk Toss with beam strike:                  Tusk Toss + activate key
Airward Slash with flame:                      Airward Slash + activate key
Cloud Slash with beam strike:               Cloudward Slash + activate key
Jump Slash with beam strike:               Jump slash + activate key

moves sorted by keys:
Spoiler:  
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1a. When NOT moving in any direction
       NA: Onslaught - standing (8 hits combo)
       PA: Empale - standing

1b. When moving in any direction
       NA: Onslaught - step up (5 hits combo)
       PA: Empale - step up

2a. When NOT moving + sprint key
       NA: Tusk Toss       
       PA: Airward Slash

2b. When NOT moving + sprint key + activate key
       NA: Tusk Toss with beam strike
       PA: Airward Slash with flames

3a. When moving + sprint key (or is sprinting)
       NA: running Onslaught
       PA: Full Moon Slash

3b. When moving + sprint key (or is sprinting) + activate key
       NA: running Onslaught with beam strike
       PA: Blink strike

4a. When NOT moving + jump
       NA/PA: Jump slash (BFCO only)

4b. When NOT moving + jump + activate key
       NA/PA: Jump slash with beam strike (BFCO only)

4c. When moving + jump
       NA/PA: Cloudward Slash (BFCO only)

4d. When moving + jump + activate key
       NA/PA: Cloudward Slash with beam strike (BFCO only)

5a. When moving/not moving + activate key
       NA: Jump Slash fake (both BFCO and MCO, fake means no Z axis movement)
       PA: Elemental Defence

5b. During Elemental Defence
       NA/PA: counter-attack
       NA/PA + activate key: end the defence in-advance


Elemental Defence:
1. Raising your shield and resisting 80% of elemental damage, i.e. fire, frost, and shock, including dragon breaths, within 5 secs.
2. The skill consumes up to 50% to 60% of your current stamina throughout the process,
     but you can press activate key + NA/PA*1 to end the defence in advance.
3. While your shield is still up, press NA/PA*1 to do counter-attacks. If your enemy is also attacking, the counter-attack causes strikefly.

About fake jumping attacks:
Spoiler:  
Show
BFCO provides jump attack function on its own, so I'm able to do true jump attacks for BFCO version.
MCO does not have it so Jumping Attacks is required, but it's implemented in a more complicated way (you have to blend jumping - jumping attacking - landing animations smoothly), and I'm not able to do that. You can try to do it and if you succeed, please let me know, thanks!


REQUIREMENTS
(Only tested with 1.5.97, AE compatibility unknown)

Mandatory:
1. Payload Interpreter
2. choose either MCO and its requirements or BFCO (recommended because it has true jumping attacks)
3. OAR (DAR no longer supported because EldenRim below does not support it)
4. Elden Rim Weapon Arts 
    (It has several plugins. If you don't want its functions and only install it because it's required here, you only need to activate Eldenskyrim.esp.
     But I do recommend you experience its full content)
5. dTry's Key Utils for SE, and also dTry Plugin Updates if using AE
6. Precision (turn off its hitstop function if you want smoother combo)

Optional but highly recommended:
7. either Scriptfree Behavior Staggerlock (make sure you see stglck at the bottom part of your Nemesis), or Maxsu's Modern Stagger released on Github
8. Smooth's move/sprint/jump animations that I used in my showcase video.


CREDITS

Old fire - aka jiaowei521 for teaching me the ins and outs of making animations
Black/Achang - aka exm842 and AchangAlax for helping me tackle many obstacles along the way, and Black for generously releasing his own animation rig
Other friends that have been supporting me in various ways in the Chinese Skyrim community and NEXUS
The MCO team - for providing the revolutionary framework
BF001 - for providing another revolutionary framework
dTry - for payload interpreter that makes so many things possible and of course dTry's Key Utils
Maxsu - for the super-handy tool Show Animation Command and all his wonderful quality-of-life mods
Kittytail - for the open permission of Witcher Signs meshes that I used in this mod
BanjoBunny - for the open permission of holy-ward textures that I used in this mod
Dragon's Dogma 2 - from where I took references for the moves
  翻译: