About this mod
Connects Fallowstone Hall added by The Great Town of Shor's Stone to Dovahkiin's Vault by Elianora so the player can access the vault without needing the clear skies shout.
- Requirements
- Permissions and credits
- Changelogs
Simple mod which changes door to the Fallowstone Vault to take the player to Dovahkiin's Vault by Elianora. This way the player doesn't need to learn the Clear Skies shout to access the vault. I made this as I tend to do the main quest towards the end of my playthrough so accessing this vault isn't possible. Modlists that use mods like Requiem or SkyValor also follow this trend given how high level/health dragons and dragon priests are.
0.1
- Changes entrance to "Fallowstone Vault" to "Dovahkiin Vault"
- Changes exit from the vault to "Fallowstone Hall"
- Disable map marker to the vault
- Moves the door for the Dovahkiin Vault to z: -3000 (Now the entrance just looks like a shrine or statue of a greybeard which is kind of fitting)
Added the following to a table in Fallowstone Hall
- Key to the Vault (You no longer have to pick the master lock)
- Ulf's Journal which is used to explain how the vault came about and why they are guarding it.
- Move the key to a bandit camp who had stolen it.
- When reading the journal, add a quest marker for where to find the key
- In the event the quest marker isn't added, the images on the mod page show where to find the bandit camp and where the key is
- On the advice of Biggie Boss I've converted the file to a esp-fe
- Make the misc quest a full side quest
- Include dialogue with Ulf after retrieving the key
FUTURE PLANS
1.0 (Full Remake)
- Build a custom dungeon which is full of Silver Hand who stole the key to the vault (remove key from Faldar's Tooth).
- Add note to inn added at Shor's Stone. Note would basically be alternate way of starting the quest, instead of walking into a random fort and reading someone else's journal.
- Add note to player upon fully joining the Companions which essentially says the same as the note in Shor's Stone inn
- Change dialogue based on whether player is a member of the Companions
- Make my own version of the Vault. This removes Dovahkiin Vault requirement but will require Creation Club content. Older version of this mod which doesn't require CC will still be available however.
- Voice the NPCs
- Maybe add other side quests
Other Plans
- Dynamically build the vault and Fallowstone Hall's defenses (v2.0)
- Add optional addon to Dovahkiin Vault for CC content, famous relics only. (Separate mod pre 1.0.0)
- Patch collection for items from other mods.
Thank you to:
- soldierofwar & Archinatic for creating Fallowstone Hall
- Elianora for creating Daovahkiin Vault
- Biggie Boss for helpful advice
- theannagarcia for doing the dialogue (I legit had no clue how it works)