I've designed this mod with the goal of recreating Bloodmoon's horkers with a close relationship to Skyrim's horkers, and with a model that blends seamlessly into TES5.
To this end, I've attempted to replicate the Bloodmoon horker's key features:
-A fleshy proboscis extending from the mouth, wrapped around the tusks
-Long, forward-pointing tusks
-A furry white coat with black rear fins and a black middle digit on the front fins
-Pointed digits on the front fins
-Black, beady eyes
I've also reshaped the horker's face to better accomodate the proboscis, decreased the size of the shoulder hump, and added pointed fangs in the creature's mouth (bloodmoon horker's teeth were not visible).
A visual comparison of my Blood Horker and TES3 Morrowind: Bloodmoon DLC's horker.
Q: What if they're both supposed to be the same creature, and the design just changed as graphics improved?
A: The difference is canon:
"The Horkers in Skyrim more closely resemble a walrus than the seal-like bodies from Solstheim."Q: But weren't they just called "Horker" in Bloodmoon?
A: Yes, and according to that same source as above, Nords just refer to all sea mammals as "horkers." I needed a way to distinguish them and "Blood" seemed appropriate.
Q: Aren't there bandits in Dragonborn who are called the Blood Horkers?
A: Yes, they got that name by being killed by the exact creatures in this mod, so I think it's fitting.