This mod adds a hotkey to create a named save, akin to manually saving via the system menu. You can also make a rotating save, with a customizable save count and hotkey, as well as an interval-based save with customizable timing. Supports SSE Profiles.
Interval-based saves no longer occur during combat
Version 2.1.0
Updated to SKSE 1_5_50
Minor papyrus optimizations
Reduced code duplication
Fixed an issue with key conflict translation strings
Version 2.0.0
Added translation support.
Added a quickload hotkey for rotating saves.
All source files have been moved to Github.
Added supoort for interval-based saving.
Version 1.2.4
Fixed a bug in handling sign extension for the player hash.
Version 1.2.3
No longer saves your game as modded.
Version 1.2.2
New SKSE dll now grabs the player hash dynamically and enables true save profile support
Names are now converted to hex correctly
Version 1.2.1
Fixed a bug in the way the script converts the characters name to hex.
Version 1.2.0
Added support for rotating quicksaves, configurable via MCM. Compatible with SSE save profiles.
Version 1.1.0
Added unbinding support
Version 1.0.0
Initial release
Named Quick Saves - A Save Manager
By SniffleMan
DESCRIPTION
This is an SSE implementation of a save manager which integrates into the MCM. You can use it to bind a hotkey to create a manual save (the convenience of a quicksave and the lifetime of a manual save), you can bind a hotkey to create a rotating set of saves, or you can let the game autosave automatically for a user-determined interval. Unlike other implementations, this mod has full compatibility with autosaving, manual saves, and the SSE profile system.
REQUIREMENTS
* Requires SKSE, SkyUI, and Achievement Mods Enabler