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TURNS THE COMPANIONS QUESTS INTO AN EPIC BATTLE OF WEREWOLVES AGAINST VAMPIRES! COMPANION FOLLOWERS TURN INTO WEREWOLVES DURING COMBAT TOO! Makes the Companions quests a savage struggle of werewolves vs vampires, reminiscent of the Underworld movies!

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TURNS THE COMPANIONS QUESTS INTO AN EPIC BATTLE OF WEREWOLVES AGAINST VAMPIRES!  COMPANION FOLLOWERS TURN INTO WEREWOLVES DURING COMBAT TOO!

Makes the Companions quests a savage struggle of werewolves vs vampires, reminiscent of the Underworld movies! It's a remake of Lycans vs Vampires, from the Steam Skyrim workshop, with significant improvements, the best, arguably is you don't have to start a new game. Same as the latest version available for Xbox, which has more than 40,000 downloads on Bethesda.net. You may review player comments, here: SET for Underworld - Companions vs Vampires (a Skyrim Encounters and Themes Mod)


SPOILER ALERT

The description gives away some surprises of the quests, but only if necessary to explain what the mod does.


WHAT'S NEW

Version 3.2

(1) Fixed an issue where Uthgerd sometimes turned into a werewolf during the brawl with the player (many thanks to ThunderBoy301 for
reporting the issue).

(2) Disabled the werewolf turn ability in specific locations, so the NPCs won't turn during attacks in towns by dragons, cultists, wizards
and vampire, if using an earlier version of Skyrim SE that still has vampire attacks on towns (many thanks to MrPavoni72 for suggesting this enhancement to the mod).

For more details, see, "Changes in the Latest Release".


WHAT YOU GET


  • VAMPIRE FOES. Encounters with Silverhand are beastly battles with vampires! They’re now vampires (with vampire spells; armor; and loot like blood potions and enchanted items) or vampires’ thralls with quicksilver ingots and silver weapons. (To get vampires for more Companions quests, see, “Other Mods You Might Like”.)
  • WEREWOLF COMPANIONS. It doesn't make sense only two Companions turn into werewolves, but never turn again! Right? So members of the Companions Circle (Aela the Huntress, Farkas, Kodlak Whitemane, Skjor and Vilkas) can now turn into werewolves beginning with the quest Proving Honor, and when they become your followers.
  • ANOTHER WEREWOLF FOLLOWER. Uthgerd the Unbroken tells of being kicked out of the Companions. Wouldn't it be sick if she joined the Circle before getting the boot? Yeah, yeah! She can turn into a werewolf follower too!
  • NEW OR IMPROVED UNIQUE WEAPONS. The Wuuthrad battleaxe is now even better! Instead of doing 20% extra damage to elves only, it also deals 20% more damage to vampires. Plus, you can buy the new Skyforge bow, mace and warhammer from Eorland. You can temper silver weapons with quicksilver ingots.
  • UNIQUE ENCHANTED ARMOR. Two Companions now have enchanted Wolf Armor to loot if they die, or pickpocket from them: Boots of Beast Strength increase carry weight and stamina. Gauntlets of Beast Savagery boost One-Handed and Two-Handed damage.
  • PLAYABLE GIANT'S CLUB. The giant outside Whiterun now has more health so you won’t miss the fight. After helping taking it out, you can take its ginormous club! Repair it at a forge (or create a new one) so it staggers twice as much as a warhammer (a great way to clobber Vilkas when he tests your arm)!


HOW IT WORKS

No need to start a new game. A hidden quest adds the ability to transform into beast form to six NPCs. They turn when their health is 50%. Health is fully restored and increased by 100 when they turn. They get a leveled boost to unarmed damage and a knockback attack to send foes flying! After 2 minutes, they turn back. Silverhand become leveled vampires and thralls.


SO, COMPANIONS WON’T TURN?

Be sure you haven’t remained bested in a fistfight, or didn’t have the gold to wager. Unfinished fights keep NPCs from turning. You must start or finish Proving Honor, dismiss your followers and go through a load screen to where the NPCs are.If it's still not working, see, "Feedback Requested".


PLAYING SMART WITH YOUR WEREWOLF COMPANIONS

So, for immersion's sake, NPCs who turn into werewolves will be treated the same way as the player is treated when he or she turns: Everyone near them but friends and allies will become hostile. This is great if you're taking out a room full of draugr or raiding a bandit camp, but not so good if there are citizens or hold guards nearby.  Steps have been taken to prevent the NPCs from turning when inside cities, towns and villages (see, "Changes in the Latest Release"), but you should still use caution when traveling, as citizens, soldiers and guards will attack your follower if he or she turns during combat. It's probably a good idea to steer clear of roads and keep to the trees, hills and plains when traveling with your companions who can become werewolves.


IN-GAME TESTING (IT'S WHAT WE DO!)

Yeah, yeah! We actually play extensively with our mods before we release them. Hours of in-game testing was done with this mod, using saves made without any mods at various stages of the Companions quest line, to ensure the mod works as described. The mod was initially released in November, 2017 on Bethesda.net, and feedback from players was used to fix any known issues and make additional enhancements. The end result is a mod we believe to be glitch free and lots of fun, too!  Please see, "Feedback Requested."


YEAH, YEAH! FEEDBACK IS APPRECIATED

Feedback is always appreciated.  Please leave a comment with any requests, questions or suggestions. This mod doesn’t change any quests, the Companion NPCs, Uthgerd, the werewolf race, or any other race. Mods changing these should be compatible. However, it's impossible to test every mod for compatibility. If you suspect a mod isn't compatible, please let us know. A simple change in load order might be all that's needed. Also, it's unlikely but entirely possible there might be a glitch that prevents the mod from working in rare circumstances. If so, please let us know! There might be a simple fix we can make to an update. If you decide to disable the mod, see, "Please Read Before Disabling".


CHANGES IN THE LATEST RELEASE

Version 3.2 fixes an issue where Uthgerd the Unbroken sometimes turned into a werewolf during her brawl with the player. To fix the issue, a condition was added that disabled the ability to turn while inside the Bannered Mare in Whiterun.  Since citizens and guards become hostile to the NPCs when they turn, the latest version of the mod also disables the werewolf turn ability for the NPCs when they are in locations likely to be attacked by dragons, cultists,  dueling mages and vampires. The complete list of locations where the NPCs will *not* turn into werewolves follows. (If you have any requests for locations where the NPCs should not be allowed to turn, please post them in the comments or forum section.)

  • Dawnstar (in the town's streets)
  • Dragon's Bridge (in the town's streets)
  • Falkreath (in the town's streets)
  • Ivarstead (in the town's streets)
  • Karthwasten (in the town's streets)
  • Kynesgrove (in the village)
  • Markarth (in the city's streets and the immediate area outside the city)
  • Morthal (in the town's streets)
  • Raven Rock (in the town's streets)
  • Riften (in the city's streets and the immediate area outside the city)
  • Riverwod (in the town's streets)
  • Rorikstead (in the town's streets)
  • Shor's Stone (in the town's streets)
  • Skaal Village (in the village)
  • Solitude (in the city's streets and the immediate area outside the city)
  • Whiterun (in the city's streets and the immediate area outside the city and inside the Bannered Mare)
  • Windhelm (in the city's streets and the immediate area outside the city)
  • Winterhold (in the town's and mage's college exterior areas)

So, for example: Uthgerd won't turn during a brawl while in the Bannered Mare in Whiterun or if she is attacked while in the streets of Whiterun, but she will turn if attacked in other interiors in the city, such as her home, Jorvaskrr and Dragon's Reach.  She also won't turn while near the Whiterun Stables or nearby farms, but will turn if she is attacked elsewhere in Whiterun Hold, such as at the Western Watchtower, or nearby bandit camps.


IMPORTANT: PLEASE READ BEFORE DISABLING

Before disabling, be sure NPCs aren’t in beast form. After disabling: They’ll lose the ability to turn. The Wuuthrad will return to having one enchantment. The giant’s club; Skyforge bow, mace and warhammer; and enchanted wolf armor will be removed. You may enable it again any time.


THANKS FOR ENDORSING

If you endorsed the mod or voted for it, dude! thank you! Let us know if we can do anything to make it even better.


ABOUT THIS SERIES
 
Skyrim Encounters and Themes (SET) is a series of mods to give new life (and death!) to old quests and locations, with unique themes, items and NPCs. Because playing should be even better the next time around! Right?


OTHER MODS YOU MIGHT LIKE

As part of our Skyrim Special Edition Summer event, we'll be porting our Xbox One mods to NexusMods.com. Let us know what mods you'd like us to upload here, next! Search for sp0ckrates (spelled with a zero) or these mod series at Bethesda.net:

  • ART: Amazing Race Tweaks
  • BIG: Better Improvements for Gameplay
  • GET: Game Environment Tweaks
  • HUNT: Hunters of Unusual and New Trophies
  • SET: Skyrim Encounters and Themes
  • STAR: Superior Treasure and Rewards


FOUR MILLION DOWNLOADS SO FAR


My partner and I have more than 4,000,000 downloads of our more than 120
Skyrim mods on Bethesda, plus more on the Steam Skyrim Workshop. Please request any of our
own mods you'd like us to bring to NexusMods.com.


100% FREE AS MODS SHOULD BE! RIGHT?

We don't belong to the Bethesda.net Creation Club, and we'll never charge for any of our mods. In fact, we spend a good deal of our own money and time making quality mods for Skyrim Special Edition. If you appreciate the fun we give and want to give something back, you can! Use PayPal.com to make a donation to [email protected] (spockrates is spelled with a zero).


YEAH, NO. THIS MOD IS *NOT* A RESOURCE

This mod and each mod we upload to NexusMods.com is NOT a resource. You may NOT use any of the Papyrus scripts (.pex or .psc files), models (.nif files) or textures (.dds files) of this mod without the express, written consent of the mod author known by the user name sp0ckrates on NexusMods.com. We might provide such consent in instances where you provide a resource we can use in our own mods in exchange for a resource we provide. If you have such a request, please post a comment in the comments section of this mod.
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