opusGlass gave me permissions to make this back in 2018. Ru5tyShackleFord gave me permission to make more advanced changes going forward. I can't thank both of them enough. If you want to see screenshots for confirmation then I will DM them upon request.
To everyone else, refer to Beasts of Tamriel's permission page for what you can and can't do. If you are given permission by the BoT Team to put BoT in a mod pack then I will allow you to use my fix if you want to, no need to ask. All I really ask for is giving me credit for the fix and crediting the original team as well.
File credits
Original creators: opusGlass, SpikeDragonLord, jboyd4, Ru5tyShackleFord.
Creator of this patch: MrManMain
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.0
Overhauled the navmeshing in Remains of the Bastard's Tomb, Chill Underworld, Mammoth Graveyard interior cells.
Overhauled the navmeshing in Remains of the Bastard's Tomb, Cragwallow, Mammoth Graveyard, Lost Prospect Mine, Bannermist Tower, Ashlander Camp, Paatru Camp, Yeti Camp, Statue of Azura Yeti Camp, Katla's Farm, northern coast Riekling camp exterior cells.
Added a map marker to the yeti camp. The location is now simply dubbed "Yeti Camp".
Slightly edited the navmesh in Clearspring Cave, The Chill, Lost Prospect Mine and Broken Oar Grotto interior cells.
Fixed clipping and gaping holes in Mammoth Graveyard.
Fixed lack of specular map on Female Giant face.
Fixed face normals on Spotted and Barn Owl Feathers.
Added Key to Frozen Underworld in a frozen corpse. This way, there's 2 instances of the key (frozen corpse, Frost Atronach in The Chill) in case one fails to spawn or the player misses one or the other.
Cleaned up Iron Golem glowmap.
Fixed the Iron Golem normal map to include a specular map. Credits to Kartoffels for Cleaned Skyrim SE Textures tga resources.
Adjusted the hair color of the Female Giant so it's a more unified grey-blonde kind of color, rather than the old mix of violet, pink and gray.
Adjusted the position of various buildings in Lost Prospect Mine, Cragwallow and the Riekling camp in the Northern Coast.
Adjusted the position of the Paatru Camp map marker.
Adjusted the position of the Hist Tree in the Paatru Camp.
Adjusted the position of Cragwallow's map marker.
Adjusted the position of some Solitude house debris in Cragwallow.
Adjusted the position of numerous creatures.
Reverted cell weather and water record changes from USSEP and Particle Patch for ENB to that of vanilla. This should be adjusted by other mods.
Reverted the changes to the adjusted ores outside The Chill. This should be adjusted by other mods.
Reverted Persistent flag from an NPC in Sarethi Farm and a chair in Lost Prospect Mine.
Removed an ash pile from the Riekling camp in the northern coast
Removed floating objects in Mammoth Graveyard.
Removed various wild edits from various interior and exterior cells, like the Argonian Assembly.
Removed Identical to Master records.
Removed questionable changes made to the Betty Netch from the Dragonborn DLC.
Removed changes made to Nimhe.
Compressed milks.dds with BC4 compression, thus halving it's size.
Version 3.1
Nerfed the snake by giving it aggro range as well as lowering the damage of the snakes poison to 1 damage for 3 seconds.
Made the Scarecrow's Scythe refillable with soulgems in order to combat the "insufficient charge" messages.
Version 3.0 Patches
New compatibility patches have been made for USSEP, SkyTEST, Provincial Courier Service and Morrowloot Miscellania.
2/19/2020: Uploaded CACO patch. Special thanks to OilyBearHug for making it!
Version 3.0
Adjusts the position of a multitude of creatures and buildings added by BoT in order to eliminate lag and crashing. Areas such as Bannermist Tower, Clearpine Pond and the entire Sea of Ghosts area are now crash free! This has been thoroughly tested and I can confirm this to be true.
Some creatures have been moved very far away not only for the sake of removing lag and crashing but also to add compatibility with other mods such as Skyrim Wayshrines and to add more interesting spawn placements.
Some textures have been converted to BC7 format. As with the ESP, overwrite the original textures with these new ones that are included with the main file.
Moved Paatru Camp map marker into the actual camp in order to avoid confusion.
Moved clutter and buildings added by BoT in order to maybe reduce lag and clipping in some areas. It's very subtle so you will not notice it unlike with the creatures. The buildings and/or clutter that I moved were only in Paatru, Riekling, and Goblin camps.
Fixed walls in Mammoth Graveyard having open, gaping holes as well as there being floating rocks and plants. Very spooky 0.0
Feature Creep: Moved some plants and ore outside of The Chill as they were floating in the air in the Creation Kit. This is a vanilla problem but I still felt like fixing it as I came across it while testing Version 3.0.
Version 2.3
More Particle Patch for ENB changes forwarded in interiors.
Version 2.2
Forwards USSEP world data and water data thus reducing seams in rivers, most notably in Riverwood. Also changes interior lightning for some areas by carrying forward Particle Patch for ENB fixes.
Version 2.1
Removed and fixed SSEEdit errors
Version 2
Removed Dawnguard wild edits
Removed Worldspace/Tamriel/Block 0, -1/Sub-block 2, -1 records
Version 1
The initial release.
Some Info/What got me to make this patch (2018 opinions): Beasts of Tamriel is one of the best creature mods I have ever used. Period. So many diverse and interesting creatures that come from Elder Scrolls Lore, games etc. and put into Skyrim. Unfortunately, this mod is also riddled with bugs and it has not been updated in a while. On the mod page of Beasts of Tamriel, some people reported crashing near Valtheim Towers/Ritual Stone and Geirmund's Hall when nearing these areas. I visited these locations myself and this was definitely the case. So what I did was I went into SSEEdit, removed the records that changed Guldun Rock and Shroud Hearth Barrow and it removed the (worst) CTD's thankfully. For a while now, I've had this fix all to myself and now I am sharing it with you people.
As of Version 3.0, after doing some very thorough testing, I can't seem to get any crashes or lag in any area now. But I did stumble into mod incompatibities described further below.
Before installation: Make sure that you have Beasts of Tamriel downloaded, obviously, but also make sure that you have all of Beasts of Tamriels files, whether it'd be the .bsa version or the loose files version. Do not use both versions, instead use only one.
Installation - With a mod manager:
If using Nexus Mod Organizer then download and install the mod like you normally would any other. If it asks you to overwrite anything then say "Yes" or "Yes to All". Also make sure that Beast of Tamriels original files are in tact and that my files overwrite the esp and the textures included. I really do not recommend using NMM if using the BSA version as I have no idea what will happen to your game when using Less Crash-Prone Beasts of Tamriel alongside that version of the original as Version 3.0 now also includes some BC7 converted textures.
If using Mod Organizer/Mod Organizer 2 then you can either rename Less Crash-Prone Beasts of Tamriel to whatever you named your installation of the original mod and then "Merge" the two (DO NOT PRESS OVERWRITE!!!) or you could make Less Crash-Prone Beasts of Tamriel be a separate mod by just installing it then and there. Make sure that Less Crash-Prone Beasts of Tamriel is lower than Beasts of Tamriel in your load order on the left in MO2 so that my files overwrite the originals. The ESP should already be replaced so don't worry about the ESP's on the right.
I can't help Vortex or Wrye Bash users as I don't know how these 2 mod managers work. You're on your own, I'm afraid.
Installation - Manual: Download the mod manually like you normally would then drop the contents from the zip file into your Data folder. Make sure that my files overwrites the original ones.
After the release of 4.0, the load order has become very important. Ensure that Beasts of Tamriel and Less Crash-Prone Beasts of Tamriel is loaded dead last, with any patches being loaded right after.
Compatibility: Wintersun: Compatible. Skyrim Reborn Whiterun Hold: Compatible. Skyrim Wayshrines - Immersive Fast Travel: Compatible after Version 3.0. Dragons Shout with Voice: Semi-compatible because Rocs now recite the Thu'um. Talkative Dragons: Semi-compatible because Rocs now speak like dragons mid-combat. Lawbringer: Don't use the full, merged version. Select/Use any module you want except for the Bannermist Tower one. Ultimate Dragons: Incompatible because it messes up the Rocs added by BoT. Mharzurk: Untested but it seems to edit the same exterior area as Remains of the Bastard's Tomb. Any mod that heavily edits any areas that are edited by Beasts of Tamriel are incompatible. Any mod that edits the AI of the creatures that BoT creatures are based off of (such as Dragon Priests, Giants, Dragons etc.) are incompatible.