Author's instructions Any of my work is free to use, as long as: - You provide credit (for example, under the credit section) - You extend the same permissions for whichever project you use my work for. I would also appreciate it if you let me know, though it is not necessarily required.
File credits
Thanks to Aririnkitaku/Smiley96L for making the VR body mod this is for. Thanks to TheAstoundingPilgrim/Billy Pilgrim for writing the guide upon which this is based and for being a great help with testing and bug catching. Thanks to Mator, because without his functions this script could not work, and his example scripts and mxpf were an amazing resource. Thanks to Zilav for the SetFlag function. Thanks to the entire xEdit team for creating the tool that made this possible.
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Donations
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This patcher is now redundant with the newer version of VR Body. Get it here.
Description: This is an xEdit script that will generate a patch for the VR Body mod so that you can see mod-added or altered armours on yourself.
Installation:
Unzip the file.
Put "VR Body Patch Generator.pas" in your xEdit "Edit Scripts" folder (found together with the executable).
Use:
Make sure you have the VR Body.esp active.
Load up your entire load order in xEdit (except a smashed patch, if you have one).
Right-click somewhere in the form tree
Click on "Apply Script" and choose "VR Body Patch Generator".
Wait some time. It will let you know when it is done.
You should now have a patch esp (as long as there was something to patch). If you remove an esp which the patch has as a master, you'll have to delete the patch file and regenerate it. If you add an esp and you find its armours aren't displaying on your body, you might want to regenerate the patch as well. This patch should be generated before doing a smashed patch, because it doesn't handle records within an esp that has VR Body as a master.