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Author notes
-Just for translation
File credits
Creation Kit and bethesda
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Changelogs
Version 1.7d
More script efficiency
Without using on item removed event avoid a lot of script processing and potential errors.
Also make possible to read again an already read spell tome to gain repeatedly the study bonus.
Version 1.7c
Fixed a script to avoid useless stacks that were cluttering the log.
Version 1.7b
(Just the flagged .esl)
- Uploaded the proper flagged .esl file as Kedavix indicated.
Version 1.7a
- If you didn't use the animation (like in VR) the benefit of the study stages wouldn't apply properly if you didn't exit from the inventory menu on every stage, i fixed it by adding a forced exit even when animation is disabled.
- Added flagged .esl file, this mod won't occupy space in the modlist anymore.
Version 1.7
- Improved script efficiency.
- 2 New features added:
1 - Occasional skill improvement depending on the skill of the spell tome. Up to the erudite state, the chance of this skill up to happen is 30% editable and the amount is 250 editable all in the mcm.
2 - Occasional Free perk gain when reaching the erudite state, the chance of this to happen is 10% and 1 free perk is added these 2 values are editables in the mcm.
- MCM logo has been fixed.
- An hard reset on the magic potency has been added, to acitvate it use console without quote "setstage aaaSpellPowerModHardReset 0"
Version 1.6a
- Fixed some scripts, and properties.
Version 1.6
- A distinct sound will play along with a visual effect to notify that the study effect has wore off.
Version 1.5
- I've always found weird that the dragonborn didn't suffer from the influence of entering and exiting a daedric realm like Apocrypha so in this update, even tho Apocrypha remain a place where you can obtain unlimited knowledge (you can spam spellbook there) when you get out or get kicked out, you will receive the "Foolishness" effect, unless you have divine protection from Julianos, wich will wore off as a one time shield. This new feature can be toggled on and off in the MCM.
- A notification will remind you when the study effect wears off.
Version 1.4
- Now study effect bonus will work in all winterhold college location
- Fixed the magnitude of study effect bonus under julianos blessing and college location.
- Now Julianos Blessing works also as a safeguard of "Foolishness" effect, by reading a 4th spell tome the blessing will wore off but you won't receive the "Foolishness" effect and the study effect will restart
- Now if the player is in apocrypha location if ANY spelltome is readed the study effect will wore off, study effect will stop from working but you won't suffer from foolishness either.
Version 1.3
- Removed Shalidor Elixir from the mod
- To lift the "Foolishness" Ilness you need to use a Julianos Altar
- Now the benefical effects of Study are doubled under the effect of Julianos's Blessing or if the Player is in the Winterhold college arcaneum.
- Removed some redoundancy
Version 1.2b
- I wronged the meshes and file paths for the book covers, that is why books wheren't showing. Sorry!
Version 1.2a
- Compacted to .esl file
- Cleaned with SSEdit
Version 1.2
- Shalidor's Elixir can be found as soon as lvl 1
- Added new textures different for each school of magick depending on wich spelltome is readed. A generic for every school (shalidor insight texture) can be used
- Animation will occour also while seated
- Added MCM menu for all the feature, Spell power on spelltome consumed (For every school and an On/off switch for the system itself), Study system on/off, Animation on/off, Generic textures/Specific textures
Version 1.0a
- Added .esl version of the file
- Added the "Shalidor Elixir" to be added on Leveled list without touching leveled list record.
I always felt frustrated of the mage experience. Adding content is fun and good, but i always felt that being a mage is something like a pilgrimage. Spell casters discover books, obtain the knowledge, and they get really immerse in the sense of study and training of a spell. Not simply "devour" spell tomes and in 3 seconds becomes a super mage with countless spells.
This mod was a big experiment for me, i have a lot of ideas for it, but this is a stable version and i wanted to release it.
NOW WITH MCM MENU ALL THE FEATURE CAN BE TOGGLED
What this mod does:
Reading a spell book now cannot be spammed. Every time the player does it, enters into a stage of "knowledge" (Check the image section). After the 3rd stage (so you can learn 3 spells at a time), reading another spell tome will lead to a "Foolishness" state.
Foolish state reduces by 50% skill ups obtained from spell casting.
The only way to cure foolishness is a potion "Shalidor's Elixir" sold by alchemist or founded in dungeon leveled list.
As of 1.3 "Foolishness" state can be healed only by praying at an altar of Julianos (just activate the altar, a brief animation will play) The prayer is compatible with every other religion mod
As of 1.3 having Julianos blessing or being in the College of Winterhold Location will increase the effect of every stage of "Knowledge", thus increasing skill obtained from spell casting.
No more un-immersive magic scaling. Every spell tome read increase the player power in spell casting in this way. Alteration and Conjuration tomes increase those school spells duration. Destruction, Illusion, Restoration increase potency. This is the real PURE mage experience. You don't need to carry 20000 potions anymore, learning spells gives you the power you need to be the BEST mage.
A cool animation to make you feeling you are reading a spell tome any time you read one.
Exiting from Apocrypha will wane on the player in the "Foolishness" state unless protected from Julianos Blessing, which will work as a one time shield.
In my experience, i really enjoyed having a limited set of spells and having to create a strategy. And slowly gaining the freedom of choice of an experienced mage.