This patch will add the keywords from the Know Your Enemy armor plugin to the armors added by Immersive Armors. Obviously both Immersive Armors and the Know Your Enemy armor plugin are required to use this mod.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
tjhm4 - Know Your Enemy - Trait-based resistances and weaknesses hothtrooper44 - Immersive Armors
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The latest version of Know Your Enemy no longer makes this mod necessary. Using the zEdit patcher will automatically add tags to mod added armors.
If you want a more convenient installation experience, my patch is now included in the Know Your Enemy FOMOD installer. I'm keeping this mod page open simply for discussion about the armors' keywords and to inform people of what armors contain what keywords. If you want a more detailed description of specifically what resistances/weaknesses each trait has, this is already available on the Know Your Enemy mod page.
While most of the armors inherit the keywords based on their similarity to Vanilla armors or based on their material keywords, with some of them I have taken some creative liberty to make them a little more interesting. Generally this means I've just added the "Nonconductive" tag to some armors to make them more worthwhile than their more bland counterpart or perhaps removed the "Brittle" tag from some armors that are meant to be a more powerful version of their counterpart. Let me know if I've missed any armors, and I will be sure to update them. If you disagree with any of my tags feel free to kindly suggest changes in the comments. I'm open to discussion on the topic.