About this mod
After becoming Guild Master, this mod allows the player to break any of the thieves guild rules and not have to pay reparations.
- Permissions and credits
- Changelogs
Allows the player, once they become the guild master, to break any of the thieves guild rules and not have to pay reparations. There's nothing in-depth or advanced with how this works. It's just one condition on the reparations quest that checks if the player has finished 'Under new managements"; if so, then it doesn't run. There's really no logic, lore-wise or reason and it could be considered as a cheat.
Why not pay to get back into the guild if you broke the rules, right? Well, because I'm the leader and I didn't like one of my subordinates calling me a "little elf" as I walked by, so I poisoned him and threw his body in the water.
I was feeling a god-complex and didn't feel the need to pay my guild a fee to get back into a club that I'm the leader of. My club now, my rules.
That was my thinking anyhow.
Unless there are any bug fixes to be done, this mod is complete and I won't be adding or doing anything extra for the guild. It was made for my own personal use but thought others out here may want it too.
=Installing=
Use a mod manager of your choice and check to make sure the esp is ticked on.
=Uninstalling=
- Mod manager of your choice: Uninstall
=Compatibility & Issues=
It works, compatible with any and all mods that do not touch the thieves guild reparations quest.
=Change Log=
v. 0.1- Initial release
v. 0.2- Fixed assault message from displaying.
=Credits=
Bethesda - Thank you for this wonderful game and mod tools.
=Disclaimer=
This software is provided 'as-is'. In no event shall the authors be held liable for any damages arising from the use of this software.
= My SE Mods =