Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 3.6
Added a doorway leading to Raven Rock in Solsteim. As with the other doors, the door will only become available after you have visited Raven Rock.
Version 3.5
There are now doors leading to each of the nine hold capitals. These doors are initially hidden, and are made available when you arrive in a hold capital.
Version 3.4.3
Incorrect version was packaged in the previous release. This is an upstream version that had some changes I was working on prior to 1.5.62 breaking my mod setup.
Version 3.4.2
The navmeshes near the entrances were missing, and as a result followers could not enter or leave the crypt.
The new exterior potions container was blocking attempts to open the other exterior general stores containers, so it was shrunken and placed atop the barrel.
Version 3.4.1
When the access grate in whiterun was moved, the change wasn't saved. This version corrects that.
Version 3.4
The teleport spell has been extended. If you use it while inside of The Crafter's Crypt, it will return you to wherever you last cast the spell.
Added a trapdoor leading to the storage cistern, a chamber containing all of the General Stores containers
The barrel outside the main entrance is now functional, allowing you to quickly access the storage and unburden from general stores. Also added were soul gem and potion containers, to quickly perform soul fusion or distillation.
Revamped the lighting somewhat. Some lights have been moved and had their radius increased while others were deleted. This should reduce incidents of lights fading out when they shouldn't (especially the big one in the garden chamber)
The garden chamber has been expanded. It now includes a cow, some chickens, and chicken nests.
Moved the access grate in whiterun to make it a little more compatible with JK's Whiterun.
Raised the ceiling of the room bounds, so that the ropes supporting the hanging sconces are no longer invisible.
Moved the smelter so that its bounding box is no longer partly outside the room bounds. This should hopefully prevent it from occasionally vanishing.
Made some fixes to the navmesh, and the display room is now properly navmeshed
Added/moved general stores containers. There's a tanning supplies container next to the tanning station, and a smelting supplies container next to the smelter. A second gem container was added to the enchanting station, for anyone taking advantage of Ordinator's gem dust perk.
The Crafter's Crypt is a player home I created to satisfy my desire for the perfect home for a crafting-focused character, along with having decent interior lighting and little or no lag. This is an update over the Crafter's Crypt 2, and requires that you have installed General Storage, Hearthfires, and Dragonborn.
The home includes:
Smelter
Forge
Armor Workbench
Grindwheel
Alchemy Station
Enchanting Station
Staff Enchanter (Dragonborn)
Imbuing Chamber (Dragonborn)
Cooking Spit
Oven (Hearthfire)
36 Planters (Hearthfire)
Wood Chopping Block with axe
Player Bed
Free Booze
Barracks chamber for up to 8 followers
Shrines for each of the nine divines
An armory with 8 mannequins, 8 display cases, and 16 weapon racks.
Automatic storage containers (General Stores)
Fountain of Unburden (General Stores)
A display room for artifacts and unique items (General Displays)
An anvil which grants the "Crafter's Cogitation" buff once per day, which grants a small bonus to all crafting skills.
A cow and some chickens with chicken nests.
Doors leading to each of the hold capitals, as well as Raven Rock. Initially hidden blocked off, they will be uncovered when you visit a hold capital.
It is located just outside of Whiterun. Go to the area where Ri'saad and his caravan usually set up camp, and then follow along the the rock wall until you find a small waterfall. The entrance will be the sewer grate to the left. A lantern has been set out on top of a barrel to help find it at night.
I'm always open to suggestions for improvements and bug reports.
NOTES:
The barracks chamber does not have any built-in support for followers. To get that, I recommend using the mod My Home Is Your Home
If you wish to move your spouse to the Crafter's Crypt, I suggest the mod Custom Family Home