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Author notes
Same as the original mod.
File credits
Enchantment Reload Fix by egocarib
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Changelogs
Version 1.3
Updated for runtime version 1.5.80
Version 1.2
Updated for runtime version 1.5.73
Version 1.1
Updated for runtime version 1.5.62
Fix: The log file was created in the wrong directory.
This is a port of the Enchantment Reload Fix from the Legendary Edition, made by egocarib. Please note that I made no changes to the mod aside from the ones required to port it to SE, so expect the same features as the original.
The following text is the original description:
Enchantment Reload Fix byegocarib
You may have noticed the game engine bug that causes weapon enchantments to drain more charges after you save and reload the game. The price of enchanted weapons also jumps significantly higher.
These problems become worse as your enchanting skill increases. Once you've reached a high level and begin placing more than one enchantment on a weapon, the charges can drain extremely quickly after game reload. These side effects are all due to an error in how the game stores enchantment data, which causes it to incorrectly recalculate the costs associated with player-made enchantments after the game reloads.
This SKSE plugin fixes all these problems, so that you can now enjoy having an enchanted weapon that retains the same price and number of charges that were displayed at the enchanting table when you first enchanted it, no matter how many times you reload the game.
Works for custom/modded enchantments too.
Note: enchantments made before installing this plugin won't be fixed, unless you enchant a new item using the exact same duplicate effect(s) with the same strength.
Huge thanks to the hard-working & always helpful SKSE team. Plugin source available here.