Lore friendly Humanoid Dragon Race. In ages past, a branch of the Dragon Race escaped from the pursuit of the Dragon slayers during the Dragon Wars by hiding among the Argonians. Taking up a humanoid form, they hid. And they survived. Until now, for Alduin has called out to all Dragonkin.
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Author notes
Always get Permission from ME and the Authors whose Assets I used BEFORE: 1.) Converting for another Game, 2.) Uploading on Another Site, 3.) Using Assets contained in this Mod in a Mod you publish. 4.) Modifying and uploading to any Site.
File credits
DaniDan4 for the tail fix in his mod “Veridan's Tail Improvement” lDelta6l - "Animated Ultimate Wings" Osinius for Bodyslide Nivea for his lHD textures in "Argonian Improvements SSE - Horns" TMPhoenix for his Race compatibility Mod. Drachis and his "Drachis Argonian Eyes" textures. ChaserTen for his Textures from "Male Dragonic Argonian Textures" and "Female Dragonic Argonian Textures" Galgaroth and Anyone who contributed to "SCHLONGS OF SKYRIM" Bethesda for making the Game. Textures.com for the textures EvilEyedKyo for EEKs Resource Repository lordflawn for Flawn's Vanilla Argonians Redux
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Changelogs
Version 2.2.1
Merged the Armor Esps
Added Bloodlines and ability to choose wing color based on said bloodline
Streamlined Fomod
eliminated the need for TNG patch with built in compatibility
Version 2.2.0
Added Bloodlines and ability to choose wing color based on said bloodline
Streamlined Fomod
eliminated the need for TNG patch with built in compatability
Version 2.1.11
Remade Fomod
included more CC patches
Version 2.1.1
Minor fixes
Version 2.1.0
Changed to Flawns Textures because old texture had to many seams and I couldn't get it to look right no matter how I manipulated it.
Reverted back to old armor record method. couldn't get the armor to show right when following the Racecompatibility guides.
Patched for the Creation club content.
Incoporated Better claws into the mod.
Added support for The New Gentleman.
Version 2.0.9
ALL: Cleaned Masters and removed dependancies on 3D landscapes and USSEP
Race: Added Racecompatibility Support.
FOMOD now automatically installs necessary files.
Version 2.0.8
QUEST: found the Missing Scripts and reUploaded file
Version 2.0.7
QUEST: made progress on the quest line.
Quest now actually starts
Version 2.0.3
RACE: I figured out why the Male Feet were wonky. The Draconic Argonian Texture was made for Sky Sights skin's New foot mesh.
did some things, fixed Fomod incorrect pathings.
Version 2.0.2
included SOS patch in FOMOD
gave the Race basic, common dragon wings.
Version 2.0.1
Quest: forgot to package all the asset files in Ck archiver.... >.>
Race: Fixed File path issues.
Version 2.0.0
RACE: Brand new version, no extra dependencies. will work on ace waccf later.
Version 1.5.5
fixed some Major oversights on my part.
Version 1.5.3
Smoothed out the Fomod file Paths making it easier to manual install
Version 1.5.2
The install issue with the info.xml should be fixed
Version 1.5.1
Fixed the eye texture issue and maybe even the Download issue.
Version 1.5
RACE: Complete overhaul of the Race.
RACE: Ironed out some bugs
QUEST: temporarily removed dependency on the race.
Version 1.4.7
QUEST: Almost done with part one
QUEST: Did some landscaping on the Island.
QUEST: Replaced the "Sleeping trees" with Generic ones from 3D Landscapes.
Version 1.4.6
QUEST: updated the esp and fixed the records dependant on the AS_VonunDovRace plugin.
RACE: updated the esps and fixed the records dependant on the AS_VonunDovRace plugin.
RACE: Updated the FOMOD
Version 1.4.5
RACE: Uploaded FOMOD version
Version 1.4.4
RACE: Missed a gauntlet. and forgot to clean the Esp. oops.
Race: separated the mod back into a Esm and ESP for ease of Patching.
Race: uploaded a texture patch for DarkBlackAlduin.
Race: Uploaded optional 100% sized Dragon Wings.
RACE: SOS patch is now included in main file. (Currently only the VectorPlexus Regular Schlong)
Version 1.4.3
RACE: Remade the armor patch again. This time it should cover every vanilla armor/clothing piece.
Version 1.4.2
RACE: Edited the wing meshes. Now, If you install a Retexture mod that turns Alduin a lovely shade of Pink, your Alduin wings will now be pink as well. :)
Version 1.4.0
RACE: Fixed the SoS patch's schlong texture bug.
RACE: minor changes in preparation of version 1.4.3
Version 1.3.9
RACE: Uploaded SoS Patch.
RACE: Fixed the Wing Color Spell.
RACE: Fixed the Armor Patch Esp (certain armor addons needed to be dedicated to the Vonundov Race or the hand textures would not match the body)
Version 1.3.8
RACE: Remade the Esp AGAIN only this time going slow. Discovered that what was crashing the game was the dragon tail... :(
RACE: Uploaded a Replacer Nif file to d dim the Eye glow.
QUEST: Cleaned the ESP... and man was it dirty. Sorry about that *sweats*
Version 1.3.7
RACE: Remade the whole esp/esm since it got corrupted.
QUEST: Rebuilt the levels that got corrupted.
QUEST: No NAV Meshes, will wait till I am completely done with the Layout so i don't have to keep redoing it. *sweats*
Version 1.3.6a
QUEST: Hotfix for the Weirdly corrupted ESP.
Version 1.3.6
RACE: uploaded FOMOD version.
RACE: Fixed several small Issues
RACE: Added wing customization
Quest: some minor layout changes
Version 1.3.5
QUEST: Overhauled the Quest Map (dragons can now realistically get in)
RACE: now you can choose the color of your wings.(NOTE: once you choose a color the control spell will not go away unless you use console commands)
Version 1.3.4a
QUEST: Created LODs
QUEST: Redid the Navmesh in the Ancestral Hall. (the cave is does not appear to be navmesh friendly.)
RACE: Fixed several small Issues
Version 1.3.4
Updated Description Page
RACE: added racial abilities
Quest: small preparations for a very short bloodline quest
QUEST: Small Changes
Version 1.3.3
RACE: I believe i fixed the CTDs and Texture issues.
Version 1.3.2
RACE: Implemented a FOMOD installer so you only have to download one file.
RACE: Fixed that stupid mistake of mine where i removed the textures from the body parts that caused CTDs or weird graphics.
QUEST: due to my monitor being miscalibrated, i made things darker than they needed to be... *feels ashamed*
Version 1.3.1
Quest: Fixed Secret Doors
Quest: Image spaces should now render properly
Quest: lighting tweaks.and other details.
Version 1.2.9
RACE: optimized file paths and used vanilla naming conventions for the texture and mesh files..
QUEST: more features, landscaped custom map.
Version 1.2.8
QUEST: somehow i loaded a older Version of the Quest ESp and started building the quest Story... and uploaded it...
Version 1.2.7
RACE: Removed the Unnecessary Records and optimized the ESm and ESP.
RACE: The ESM will now hold the Core Race data.
RACE: The ESP shall contain the Data that will hopefully not be permanent(like the Direct edits to the Armors).
RACE: Packaged in a BSA
Version 1.2.6
RACE: Hopefully Fixed the Crashing on Selecting the Vonundov Race in RAcemenu
Version 1.2.5
New Scripts and Meshes
Believe I have eliminated the Mutugan spell from appearing when unhiding wings for first time
Modified the Flight Power and Flight Config to conform to the Race. (edited Scripts)
Decided to From now on, keep the Quest and the Race in separate Downloads (should make updates easier in long run)
Version 1.2.4
Updated the Quest ESP.
Version 1.2.3
Couldn't decide on which version of Vonundov Island I wanted to use. so I asked the Mod users for Opinions
Version 1.2.2
Reason for repeated Uploads: I forgot to clean the Quest Esp before uploading.
Version 1.2.1
Reuploading with The correct Quest ESP.
Version 1.2.0
Finished Initial Quest Maps, Partial Navmesh.
Renamed Files. and Renumbered FormIds to conform to Naming Standards(my mistake.)
Changed "lightningBreatheShout to "ShockBreatheShout" (previous name was too long and easily mispelled)
Added The Race to the Vannila Armor Addons so the Armor and skin textures properly show at the same time ( any other way and either the armor is invisible or the Argonian Body is used under the the armor)
The MAp marker for the Cave should be present at the start. of the game.
Version 1.1.3
uploaded Bat file for lightning Breathe
Fixed the Lightning Breathe Shout
Version 1.1.2
uploaded Bat file for lightning Breathe
Got the Eyes to work.
lightning breathe is not showing up ingame. (the game is not registering it even exists)
No longer is there a need to download seperate textures, the textures will show up according to the mods you have installed (SOS, SOS light, CBBE, or just plain Vanilla)
Added Videos to Showcase the Recent Changes.
Added the Race Controller Script that I completely Forgot about.
Version 1.1.1
Quick Fix for the SOS Full.
Went back to seperate ESP incase it doesnt work again.
Version 1.1.0
Merged Shock Breathe into Main ESP
Changed from Proxy Argonian to a separate race in a Attempt to fix the Texture issues.
Removed SOS_Vonundov_Addon.esp and used a esp Replacer instead
Version 1.0.1
Hotfix for the Missing ESP Masterfile.
Version 1.0.0
Initial Release
This is my first custom race mod. So please let me know in the comments section of any Bugs or CTDs. *Hint* Maybe even a couple of Suggestions. *hint*
When the Ancient Dragon War was lost and Alduin was banished, A small Tribe of Dragons utilized unknown magicks to transform themselves into a humanoid form. Whereupon they hid among the Argonians they now resembled. Settling in their new life they decided to call themselves, The Vonun Dov (Hidden Dragons). Alas, time wears away at everything, even memories.
Some among them lost track of who and what they once were while Others established a sanctuary hidden far from civilization to the north of Skyrim in a place of safety. It was a place to remember the Dragon Wars and their Identity as members of the Dragon Race. Alas, when the Ones who built the Sanctuary returned to Tamriel they found none who could still Remember their Origins as Dragons.
So much time has passed since then. Now no longer does any Vonun Dov still remember their origins as Dragons. That is, until Alduin called...
Features
Uses whatever Body you choose. For example, if you installed CBBE or BHUNP it will use that body.
Racial Quest (Coming soon. Still a WIP): Bloodline Awakening Ceremony. Awaken one of three Bloodlines:
The Underwater Cave is located north of Winterhold, deep underwater. I placed the Cave entrance well past the vanilla borders in order for it to be *realistically* undiscovered until now.
(WIP) Plan on making it so that you start off as a normal Argonian, and then as the quest progresses parts of your body will gain Draconic features (IE: Scales, Horns, claws, Tail) that you will be able to customize based on a Dragon you pick.