About this mod
Spell charging lets you improve your spells by holding down the casting key for a longer time.
- Requirements
- Permissions and credits
- Changelogs
Spell charging alters spells in a way that makes a lot of sense: holding down the cast button for longer makes them stronger! Now the duration and power of spells is directly influenced by how long you charge your spell. If you think that's awesome then this is the mod for you (all credits to leron999, the original creator of the mod. All I've done is convert it to SE and post with permission)
Features
- A fully-working MCM
- Support for every non-concentration spell (as far as I've seen)
- The spell visually looks stronger as it charges
Requires
- SKSE (I don't think the version matters but more testing may reveal answers)
- SkyUI (for the MCM)
- Some knowledge on how to install mods
If you want more information then visit the original mod page. I may move more information over time (if I tweak things) but for now this will be the best source of answers for any questions you could have.
New
Uploaded a SE-updated version of golem09's Spell Charging - Requiem Fix and New Balancing. This was designed to work better with Requiem but doesn't require it. If you want to use it then don't use the main version of Spell Charging.
ALSO
Check out the port of Spell Chaining done by SkyLover264. This mod pairs really well with Spell Charging by adding combos!
Note: Since I haven't actually done anything other than porting this mod I don't want endorsements. Instead (and this is good practice) please download the original mod so that you can endorse it since leron999 was the one who did the actual work.
To Do:
- More testing (help would be appreciated)
- Pictures
- A banner of some sort
- Maybe some tweaks (this will depend on any bugs to do with conversion to SE but otherwise I absolutely love the functionality and I think it's fairly feature-complete)