Adds a book for each enchantment which teaches you that enchantment when read, there is a Summermyst module. Enchantment tomes can be bought from spell vendors (and there are plans to distribute them throughout the world).
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Author notes
EnaiSiaion made Summermyst. The Summermyst patch for this mod uses and references the names of the Summermyst enchantments to work. If you're redistributing that file, you should probably credit EnaiSiaion.
File credits
Bethesda, for the game and improvements with the Special Edition.
This mod makes use of the Skyrim Script Extender. by Ian Patterson, Stephen Abel, Paul Connelly, and Brendan Borthwick (ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox), so everyone say thank you to them.
EnaiSiaion made Summermyst, which obviously the Summermyst tomes won't work without.
Gorgoth24, for creating a script which made creating the tomes, spells, magic effects of v2 MUCH easier.
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Changelogs
Version 2.2
Edited descriptions on tomes for brevity.
Split Enchantment Tweaks into its own file
Amount of xp gained from tomes now depends on Enchanting level
Added a base cost to all vanilla tomes to make them actually challenging to learn when used alongside Challenging Spell Learning
Version 2.1.1
Changed a property name so the maintenance script fires correctly
Version 2.1
Fixed learned enchantments not being persistent
Version 2.0
Mod significantly altered to make enchantment tomes act like spell tomes. This makes compatibility with Challenging Spell Learning et al. much easier.
Descriptions added for vanilla tomes
Version 1.1
Fixed Muffle book being set to teach Fortify Unarmed
Enchantment tomes give some enchanting XP now.
Description: I wanted an alternative to breaking lots of items and never being able to find an item with the enchantment I want anyway. Why are there tomes for the most simple spells but not for such complex matrices like enchantments?!
Features: This mod adds a book corresponding to the learnable vanilla enchantments and the Summermyst file does the same for Summermyst. When you read an enchantment tome, you will learn that enchantment and gain some enchanting experience.
You can buy them from anyone who sells spell tomes, but they're not cheap, valued at 400 Septims. Depending on your speech skill, the price should come to between 1200 and 800 Septims. This is hopefully not too high, but balanced, since I didn't want breaking down items to be completely pointless.
This mod also has an optional file to buff the Fear, Turn Undead and Banish enchantments to make them less useless.
How it Works: The enchantment tomes are added to the list of all spell tomes so that they will be stocked by merchants who sell spells. When you read an enchantment tome, it will teach you an invisible, constant effect dummy spell. It doesn't do anything except fire off a short script which will teach you the enchantment and give you some enchanting experience.
Compatibility: The books are added to levelled lists, so if you have other mods which changes those, you may need a Bashed/Smashed patch.
Requirements: Skyrim SE, Duh^^ Unofficial Skyrim Special Edition Patch (Cause why would you not use it^^) SKSE (NOT version dependent)
Additionally, for the Summermyst Module: Summermyst v3.07+
ONE MORE THING: when I made this mod I was lazy and never distributed the spells properly, so every spell vendor has them. Kriana made a patch which makes it so only Sergius Turrianus in Winterhold sells them. If you would prefer that, please also download that patch from here.