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Author notes
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File credits
Rudy102 for his tutorials/resource on how to add ENB particles to meshes!
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Changelogs
Version 1.02
Fixed crash due to a bad value in one of the chandeliers. Sanitized some other values in the meshes.
Version 1.01
Added missing transparency texture file. It didn't seem to cause an issue without it, but better safe than sorry.
I'm crazy about the new Complex Particle Lights in ENBSeries. It looks amazing on pretty much anything that glows, so I added them to all of the Dwemer lanterns, chandeliers, wall-lights, etc. that you find in Dwemer dungeons.
It's a subtle effect, but for us detail freaks, every little thing matters! Check the ON\OFF shots in the images to see. This uses a single "static" particle and should be very performance-friendly.
This only alters meshes, so it's compatible with any texture replacers that do not also alter the same meshes.
KNOWN CONFLICTS:
Ancient Dwemer Metal (it alters the meshes to apply a shiny cubemap.) You can overwrite ADM with these if you don't mind losing some shine on a couple objects.
For a full list of files, expand the spoiler below.