About this mod
CTD causing meshes fixed! Check out Maelwas version of this mod that adds scabbards!
Fills a gap between the one-handed swords and greatswords, especially with Heavy-Armory users such as myself.
Craftable, and found in loot/vendor leveled lists too!
- Requirements
- Permissions and credits
- Changelogs
Overview:
Fills in the gap between vanilla weapons and the amazing Heavy Armory weapon mod by adding longswords to the game.
Stats are in between swords and greatswords; damage, weight, length, stagger, value, etc.
Added to leveled lists such as bandits, guards, vendors, etc.
Longswords are also craftable and temperable, with their respective perks of course. The materials required are a couple of components less than greatswords.
Vanilla weapon retextures are fully compatible - As long as there are no edited meshes with unique texture paths.
Longsword values based off USSEP and WACCF values.
Currently all longswords are 2-handed. Stats are pretty much the average of swords and greatswords, rounded up. This includes speed, damage and value. Stagger is exact average and crit follows vanilla formula: half damage, rounded down. Reach is only 1 point shorter than greatswords.
There should be a ReadMe included containing of actual stat numbers for each weapon.
Add-ons:
- aMidianborn Skyforge Steel Weapons Patch: Gives the skyforge steel longsword the unique texture as the rest of the skyforge steel weapons have.
- Realm of Lorkhan Add-on: Simply places an Iron and Imperial Longsword somewhere in the Realm of Lorkhan. You can keep them if you find them.
Requirements:
- WACCF is required for the WACCF version of Lovely Longswords. I mean, it's a really amazing mod and, in my opinion, an essential mod that should be in every load order.
- Vanilla version of Lovely Longswords only requires the base game. All longswords are based off vanilla weapons.
- The Skyforge Steel Longsword patch requires aMidianborn Skyforge Weapons mod to be installed. This is an Oldrim mod and must be converted. Longsword mesh uses aMidianborn texture path.
- The Realm of Lorkhan add-on requires the creative and fantastic Realm of Lorkhan Alternative Start mod.
Plans:
A to-do list I'll keep in mind when I have more time in the future - In order of priority:
Fix some rediculous collisions on the Daedric Longsword and Nordic BackswordAlter Silver Longsword mesh - It's crossguard looks quite silly compared to the "Better Shaped Weapons" swords...- Make current patches .esl instead of .esp to save slots in plugin limit.
- Create a one-handed version that can be standalone or used with main mod. Thanks for the feedback and suggestions!
- Creating a "bridge" for both 1 and 2 handed versions allowing one to "convert" one version to another.
Create a version based off Vanilla stats, therefore not requiring WACCF. For those without it and possibly Xbox. ;)Creating optional Scabbards for the longswords - For both 1 handed and 2 handed.THANK YOU MAELWAS!- Creating Dragon-Bling compatible dragonbone longsword. ;)
- Integrating enchanted versions of the longswords to find in the game.