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Jaiim

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Jaiim

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About this mod

Player must sleep to save the game.

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Immersive Sleep to Save


This mod was created to prevent save-scumming, while providing a more immersive way to save the game, but still remaining fair to the player.  I was unhappy with existing save overhauls, and wanted a simpler and more traditional solution.  Sleep to save!  Doesn't get any simpler than that.  However, Skyrim can be a rough place, and it isn't always possible to immediately find a safe place to sleep.  It's not fair to punish the player for exploration/dungeon delving and force them to lose potentially hours of gameplay because they've forgotten to sleep or don't feel like trekking back to town.  This necessitates the existence of an "emergency" save, but I was not keen on using spells or food items like I've seen elsewhere.

What this mod does specifically:
-Saving through the menu is permenantly disabled.
-Sleeping for any length of time saves the game.
-After waking up, an Elder Scroll will appear in your inventory.
-Using this Elder Scroll will play the Elder Scroll animation and save the game.
-After use, the scroll will vanish and you'll need to sleep again to get another.

This mod is lore-friendly, because Elder Scrolls are known to randomly vanish from the Imperial Library and appear elsewhere.  Saving the game is considered by TES lore to be a "dragon break" which refers to Akatosh, who is the dragon god of time.  So, "breaking the dragon" is any kind of event which messes around with time/causality.  Skyrim's main quest has established that Elder Scrolls are capable of causing dragon breaks (the "time wound" caused by the ancient nords to banish Alduin into the future).

I may or may not revisit this in the future to add a random encounter with a Moth Priest when you have the scroll in your inventory.


FAQ:

Q. Is this compatible with Survival Spoof?
A. Yes, as of version 1.1

Survival Spoof is obsolete, use Survival Control Panel.  Should still be compatible.

Q. Why does the Elder Scroll take so long to save?
A. This is Bethesda's fault; if you save the game too quickly after using the Elder Scroll, the runic pattern will be visible in front of you after loading that save.  I can either have the scroll save the game immediately and you'll have to deal with the rune in front of your face for 5 seconds every time you load that save, or I can introduce a 5 second delay before saving and no visual glitch will occur.  Since I was going for immersion, I chose the latter.

Q.  I thought that you could only save by sleeping, why can I still save?
A.  If you play through the vanilla opening scene, it uses the same function (SetInChargen) to disable controls during the tutorial as I use to block saving.  First, it blocks your controls during the opening, then it enables everything again once you have your bindings cut off in Helgen Keep.  If any other mod uses SetInChargen to disable player controls during animations or scripted events, it will also override the save blocking (some people have mentioned respawn mods doing this).  Luckily, there's a simple fix.  This mod is designed so it reapplies the save blocking every time you sleep.


Q.  Is this mod making normal saves, autosaves, or quicksaves?
A.  Papyrus has 3 functions for saving the game:  RequestSave, SaveGame, and RequestAutoSave.  RequestSave and SaveGame both make normal saves (SaveGame lets you use a custom name for the save).  RequestAutoSave makes autosaves.  This mod uses RequestSave, so the saves are normal "full" saves.



Recommendations:

Skyrim.ini
[SaveGame]
bDisableAutoSave=1

Skyrimprefs.ini
[MAIN]
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
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