Reduces the number of leveled animals with customizable spawn chances. No more predators at every turn.
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File credits
Arthmoor for Unofficial Skyrim Legendary Edition Patch SkyUI team for SkyUI
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Changelogs
Version 5.0
fixed the lack of integration with LvlPredatorScript, which could lead to unexpected results for groups of predators. LvlPredatorScript has been edited and is now used instead of TrueHunterScripts for predators.
added an additional check for Editor Location
added DisableTrueHunter script property that can be used to disable True Hunter on specific references if there is a need
Version 4.3
Added a condition to ignore refs with enable parent to avoid errors in papyrus log
Version 4.2
Added condition to prevent touching animals that are in some location, i.e. not just in wilderness
Added condition to prevent touching animals that are a target of an active quest if you have Papyrus Extender
Version 4.1
Removed translation files because no one needs them
A couple of edits in the MCM script to calm my OCD
Version 4.0
(New game is required when updating)
The MCM settings are shared by all saved games if you have PapyrusUtil installed, but it's not required (we have setting loader at home)
Renamed the main script and one global variable
Description
Adds more realism, interest and challenge to hunting and makes traveling less annoying by decreasing the number of animals. It's done by adding a chance of disabling for each animal on cell loading, the chances are set separately for predators, "prey" and "ambient creatures". It's not how things are supposed to work in this game, just a workaround for maximum compatibility. This mod only affects leveled NPCs, which means that completely predefined animals (such as wolves near Riverwood) won't be affected. They are not included to minimize mod conflicts. I also excluded animals that are in some location, i.e. not just in wilderness.
Default spawn chances (100% in vanilla): Predators - 12% (wolves, sabrecats, skeevers, bears, spiders, trolls, etc.) "Prey" - 45% (deer, goat) "Ambient creatures" - 20% (fox, rabbit) I also changed the ratio between foxes and rabbits from 3:2 to 1:5. The small chance is justified by really a lot of spawn points in the world. You can customize the chances with the optional MCM or via xEdit.
There are two versions of the mod: with and without a MCM. The MCM allows you to change the spawn chances (but they can be changed even in the No MCM version via global variables). The MCM settings are shared by all saved games if you have PapyrusUtil installed, but it's not required.
Compatibility
Conflicts with other mods that edit LvlPredatorScript.
Place True Hunter before Animallica and Seasonal Wildlife Distribution.
Place True Hunter after Requiem.
Compatible with unleveling mods, SkyTEST, Wild World, No Predators on roads, Certainly Less Annoying Wildlife Spawns - CLAWS, Dynamic Animal Variants, Predator Animals Randomized Spawning.
Only because of possible conflicts in the leveled list with foxes and rabbits, place the plugin before all mods that add new animals, letting them to ovewrite this edit if necessary.
It doesn't edit every spawn point but affects all at once by changing their "base", so it is compatible with everything that adds, moves or removes them.
It only affects vanilla animal types so you need a patch if you want it to work with mods that don't use vanilla leveled lists to spawn their animals.
(Optional)PapyrusUtil - if you want the MCM settings to be shared by all saved games
(Optional) powerofthree's Papyrus Extender - if you have it, animals that are a target of an active quest won't be affected (though, this shouldn't ususally happen anyway due to the location check).