Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mod stemmed from both of these awesome mods!
Outlaws Refuges by Sokkvabekk The Great Cities - Minor Cities and Towns SSE Edition by soldierofwar
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Donations
No donations accepted
This patch is designed to make Outlaw Refuges and The Great Cities - Minor Cities and Towns work together. This includes moving certain outlaw refuge entrances to other areas so they don't clip or so they make more sense in relation to the changes made by The Great Cities mod.
Changes Made: The Dawnstar entrance has been changed to a spot which is more hidden. It is to the North East of the town behind The Mortar and Pestle The Falkreath entrance has been moved due to the cabin being too close to the town walls and a rock. It is now outside the town walls, North West on the side of the hill The Winterhold entrance required a well added by the The Great Cities - Minor Cities and Towns mod to be deleted to make sense (There would be two wells otherwise). The entrance is in the same spot from the Outlaws Refuges mod. Finally, the Morthal entrance hasn't been changed at all as there were no problems with it.
This is my first mod I've ever made so if there are any problems (Which there probably will be) let me know and I'll try my best to fix them. I have checked for potential mistakes and haven't found any, so any feedback would be appreciated.