iEquip is a fully featured hotkey gear switching and equipment management mod, complete with advanced SkyUI HUD widget. Its purpose is to reduce the amount of time spent in menus managing weapons, potions, poisons...and MUCH MUCH MORE!
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File credits
iEquip Team: dunc001 - Creator and main developer of iEquip MrNeverLost (Mr Octopus) - Co-developer Fudgyduff (Sniffleman/Ryan) - iEquipUtil dll developer Ersh - iEquipUtil updates and fixes for 1.5 Hazarduss - Quality Control ElSopa - Hired helper and creator of icons Kojak747 - Writer of descriptions, and Skyrim know-how
All-around good guys: SKSE Team - BIG BIG thanks to these guys, none of this would ever have been possible without them. SkyUI Team - The people that made widgets possible in Skyrim Christian Weeks & Zachary McNellis - Creators of Souls Quick Menu for the original source files, particularly for the widget flash source Greavesy - Lead UI developer on the Skyblivion team for all the help setting up and getting to grips with the Flash environment and actionscript in general RealAntithesis - Creator of AHHotkeys for the weeks spent explaining JContainers to me Ahzaab - Developer of moreHUD iEquip API and for Flash/Actionscript support PowerofThree - For the Papyrus Extender functions which make the Throwing Poisons possible, and for making the awesome weapon recharge visual effects used in iEquip Shadow from the Skyblivion team - For the Apply Poison visual effects used in iEquip (and for the team leads for giving him the time off to do them!) Scrivener07 (Superhuman) - Finder and solver of impossible bugs. We offer the biggest of praise to him! Quad2Core - Original creator of the Inventory Functions recreatedin iEquipUtil Kalivore - Developer of the updated version of Inventory Functions and for allowing the use of code from Poisoning Extended silvericed - Creator of JContainers classic Rado3 - Developer of JContainers SSE DavidJCobb - Certified knowledgeable guy iRekol - Creator of Violens TonyCubed - Developer on the Sands of Time team for the adjustable Slow Time effect used in Edit Mode Techprince - Creator of Auto Recharge Weapons Lywin - Creator of QuiverSwitch lavigne77 - Creator of LIH2, the original inspiration for Edit Mode Fhaarkas - Creator of SkyHUD for access to the SkyHUD source and flash advice Elxdark - Creator of Customizable UI Replacer VictorF, Xander9009 & Shadowlife - For all the help and advice early on in the project Everyone else who has helped and offered advice and support here and in the various Discord channels over the past two years
Beta Testers: Hazarduss Ami Kaede Scrane iCeParadox64 13Smithed dogshit Eliza player JayemCeekay koza366 Michrim reyqune Sacralletius saso SuperSurferDave TheFearlessChair trumfnator vabatta VivecsMangina Belmont Boy
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Updated - Added Skyrim 1.6.x (Anniversary Edition) compatible version of iEquipUtil.dll
Added - Support for SkySA Grip Switch (as per Combat Gameplay Overhaul support)
Added - Support for 3Tweaks so potions with new restore/regen effects are correctly sorted into the relevant Potion Groups
Added - MCM slider to adjust Throwing Poisons projectile speed
Added - Option in MCM Information page to restart iEquip_MessageQuest if user is experiencing problems with empty messageboxes
Added - Ingredients can now be manually added to the Consumables queue through the Inventory Menu (but are not included in Auto Add Consumables)
Fixed - Unique icons for CACO salves and bandages weren't being used
Fixed - Varied poison icons not being applied when poisons being manually added to the poison queue
Fixed - Various minor bugs
Version 1.6.3
Fixed - Issue where you couldn't cycle to the Unarmed shortcut in the right slot if your left hand was currently empty
Fixed - Slow Time While Cycling with an empty queue causing permanent slow time effect
Fixed - Cycling a queue with only one or two items in it causing function to go out of range and cycle on indefinitely rather than looping back to the first item.
Fixed - One or both hand slots showing 'Fists' rather than 'Claws' when transforming into a were-creature
Fixed - Animation and sound events being received from other NPCs, causing issues in certain circumstances (ie mounting/dismounting horses causing iEquip not to revert back to Advanced Ammo Mode on dismount)
Fixed - Not always reverting from Simple to Advanced Ammo Mode (if required) when dismounting a horse
Fixed - Changing MCM Ammo Mode from Simple to Advanced whilst in Ammo Mode not updating widget to show left preselect slot when exiting the MCM back into the game (would still work correctly next time a ranged weapon is equipped)
Fixed - Incorrect message showing when updating an existing MCM preset in the MCM Information page
Fixed - Not being able to cycle slots when queue has only one item in it, stopping for example switching back to queued item from a dual equipped spell
Updated - Using iEquip to apply poisons will now correctly increment the "Poisons Used" misc stat, which in turn will allow the Immersive Interactions apply poison animation to trigger correctly
Version 1.6.2
Fixed - Items being removed from the left hand queue when equipping weapons to the right hand
Fixed - Several MCM hotkey options resetting when hovering over the option
Fixed - Added failsafe counter to while loop in AddedItemHandler OnItemAdded to avoid infinite looping in edge cases
Updated - Enabled Removed Item Caching for potions, poisons and consumables
Version 1.6.1
iEquipUtil - Fixed issue with OnContainerChanged events not triggering on scripted weapons and armour items - thanks Ahzaab
iEquipUtil - Added SetLightDuration function
FIXED - Equip Last Item not working correctly as last item being cleared prematurely
FIXED - Infinite loop in one of the Equip Last Item function which was overloading Papyrus and causing the widget to fail to display on loading an existing save
FIXED - A couple of MCM toggles which weren't updating when clicking them
FIXED - A couple of missing or incorrect MCM strings
FIXED - More than first three poisons and consumables being added by mistake on first enabling the mod
FIXED - Possible fix for items being deleted from the left hand queue when unequipping a bow
UPDATED - EquipLastItem now gets EquipSlots from WidgetCore rather than using DefaultObjectManager - we already have them, so why not
REMOVED - The weapon mismatch check from applyPoison - no longer required and stops it getting triggered when temp item cleanup doesn't update currentQueuePosition correctly...
ADDED - Option in Auto Add MCM settings to scan and add potions. poisons and consumables when turning Auto Add on for each.
ADDED - Support for Bound Equipment Overhaul bound/mystic shields (also covers the Mysticism patches)
ADDED - Startup checks for JContainers to temporarily disable iEquip if somehow the player has loaded in with iEquip already enabled, but now with JContainers either an old version or missing
Version 1.6.0
New Feature - Equip Last Item by VictorF - Adds an additional hotkey allowing you to equip/wear/consume/read/use the most recent item(s) added to your inventory. Highly configurable. More information is available in the MCM.
Added - MCM option to Skip Torch In Combat
Added - Vokrii support for additional poison doses depending on which of the three possible Concentrated Poison perk levels the player currently has (+2/+4/+6 doses)
Updated - MCM option to Skip Unarmed In Combat now skips Unarmed in both hand queues (use QuickShield left hand unarmed option if you want to quick block with a 1H weapon)
Fixed - Added a couple more checks in the temp item cleanup script to force it to wait until PlayerEventHandler and AddedItemHandler have finished processing any OnItemAdded/OnObjectEquipped updates before cleaning up
Fixed - Restored startup function which had been accidentally deleted, responsible for Gamepad++ combo key registration
Fixed - Gamepad++ keys not re-registering after using Inventory or Magic menu (causing both G++ action and iEquip cycling at the same time)
Version 1.5.4
Fixed - A couple of issues with the temporary queue item cleanup code to ensure queues are fully cleaned (items in queue position 0 were always being left, as were temp items when unequipping manually through the Inventory menu)
Fixed - Removed some uneccesary code which was causing newly added temporary queue items to be removed whilst still equipped when switching from a ranged weapon, meaning you couldn't poison the equipped item even though it was still showing in the widget.
Version 1.5.3
iEquipUtil - Fixed region/locale issue causing CTD/ILS/mouse issues for non-English Windows users
iEquipUtil - Fixed stolen soul gems not being recognised by recharging function
Fixed - Sands' Torch (Legacy of the Dragonborn) detection and exclusion from torch functions not working
FOMOD - Fixed typo on folder name for Torches Cast Shadows esl patch
Included the correct esl-compatible patches for Torches Cast Shadows and Wearable Lanterns
Version 1.5.2
iEquipUtil - Major version update by Azhaab, rebuilt using latest version of CommonLibSSE, several key functions overhauled, refHandle system reworked
iEquipUtil - Fixed issues in bound weapon events
Fixed - Slow time effect stuck if 'First press shows name' and key not pressed again to cycle
Fixed - Throwing Poisons not working from left hand
Fixed - Equipped Throwing Poison not always updating to next poison when Keep Throwing selected and last of currently displayed poison thrown (poison slot was cycling on but equipped poison wasn't being changed to match until next throw - ie you were getting a free poison each time that happened!)
Fixed - Double tapping to dual equip a spell to the other hand not working correctly (conflict with 'Single items in both queues' check)
Fixed - Applied poison name fadeout not working
Fixed - Poison count text displaying in wrong colour after save/reload
Fixed - Weapon mismatch check when applying poison giving false positive if just switched weapons and a temp queue item has just been removed
Fixed - CACO, Potion Animated Fix and Enderal potions not being added to groups after first save/subsequent loads
Fixed - Bound weapon animations being triggered in both hands if one bound weapon already equipped when the other hand is cast
Fixed - TCS & WL patches not working when esp-fe option selected for main iEquip plugin (were originally made using the esp version of iEquip and I forgot to make new versions for the esp-fe so FormID for iEquip_Torch was wrong)
Updated - Drawing weapons now re-shows hidden names for all five slots, rather than just the left/right hand
Updated - Added additional safeguards when calling iEquipUtil functions to minimise log errors if no valid refHandle available
Updated - Added shield bash animation events to PlayerEventHandler so shield health can be updated when bashing (Item Durability)
Updated - Text Input in Edit Mode when saving a new preset now won't allow you to enter invalid characters for a filename i.e. \/*:?<>|
Gamepad++ - The KeyHandler script now checks which version of Gamepad++ is installed (esp or esp-fe). No need for two versions of the script now, and now doesn't matter which version of each mod is installed. The Gamepad++ has also been updated with similar changes. Also included fix for G++ combos triggering iEquip queue cycling as well.
Gamepad++ - Setting Gamepad++ combos to trigger iEquip QuickLight and Throwing Poisons should now work
Version 1.5.1
iEquipUtil - Fixed scripts on items being added in a certain way (crafting, additem, etc so no source container) were still being broken. This fixes CCOR filters, etc.
Fixed wrong values when loading an MCM preset or restoring the MCM defaults.
Fixed Slow Time effect not being removed when cycling hand slots in Preselect Mode
Fixed broken notification message strings for various Recharging errors
Fixed broken Throwing Poisons Key string in MCM key conflict control
Fixed log errors from PlayerEventHandler relating to Thunderchild/Wintersun animation events
Fixed CACO Simple Shock Bomb not showing the custom icon
Fixed possible issue with menu registration on reload
Fixed occasional bug where throwing poison spell would cast on first weapon swing after switching to a melee weapon from a throwing poison
Fixed left/right hand counters not updating for throwing weapons and grenades
Fixed odd item health percentages showing in edge-case scenarios if using Loot & Degradation
Updated Equip On Pause slow time effect so it isn't removed if cycling both hands together as soon as the first hand equips
Updated Auto Add code to check the 'Allow Single Items In Both Queues' setting and remove from the other hand queue if required
Updated tempered item names to not show item health percentage if item is Legendary (was always showing 100%)
Updated temper level name/percentage display for better compatibility with Item Durability if users edit ID config to have % inside the name brackets
Throwing Poisons - equip and throw any poison showing in the widget to do AOE poison cloud damage. Requires powerofthree's Papyrus Extender
Option to restrict widget function and what can be equipped when mounted (horseback or dragon riding)
All equipped items will now be displayed in the widget with full functionality even if Auto-Add is off (Auto-Add is now disabled by default as it's not really required any more). Temporary queue items will be removed automatically once unequipped.
Complete overhaul to the MCM, with settings grouped more logically and several settings removed or simplified
New Radial Charge Meter option for enchantment charge display
Full support added for many new mods including Combat Gameplay Overhaul, Item Durability, Torches Cast Shadows and many more - full details of all supported mods can be found on the Information page in the MCM
Several new widget layouts included
Ranged spells and staffs added to QuickRanged
QuickRestore/QuickBuff now includes resistance potions, combat skill buff potions and magic skill buff potions
Set your own custom names for the various tempering levels for your items
Two new Dark Souls style widget background options
MCM text colour toggle for use with paper UI mods like Dear Diary
Hundreds of tweaks, fixes and optimisations, including fixing the issue where the unique reference system iEquip uses to track individual items was breaking the functionality of certain scripted weapons and items.
Version 1.1.2
Updated iEquipUtil.dll to use the Address Library for SKSE Plugins, making it compatible with all versions of SSE and SKSE
Version 1.1.1
Fixed a bug with the update function in editmode.
Version 1.1
ADDED - Unarmed shortcut to left hand queue - On existing saves you will need to add this manually on the MCM General page
ADDED - Temper tier indicators (main and preselect slots) with a choice of eight styles. Gives a quick visual reference on a one to six scale of what temper teir your items are currently, no more need to read the item names!
ADDED - 21:9 Fullscreen Grid to Edit Mode
ADDED - Additional language translation files (not translated) to fix missing strings. Feel free to translate your language and share!
ADDED - Checks for JContainers being present and correct version detected before allowing iEquip to be enabled for the first time
ADDED - Quest Stage checks for Alternate Start and Skyrim Unbound, and warning message in MCM
ADDED - Big update to the Queue Management Menus including access to the ammo queues with manual sorting option, and access to the blacklists with options to remove single items or clear entire blacklist. Also added item counts and enchanted ammo icons.
ADDED - Option in Preselect Mode to now swap currently equipped item to preselect slot when using functions such as QuickShield, QuickRanged and double tap to dual cast
ADDED - Torch radius slider allowing you to adjust the radius of the default torch (affects all equippable base torches including those carried by NPCs)
ADDED - Exception to torch timer/finite torch life for torches added by Everlight
ADDED - Option to Slow Time While Cycling
ADDED - Check for ConsoleUtil present, and if so use **sgtm** console command rather than Slow Time magic effect, as **sgtm** has no background noise and also affects player the same way it does NPCs so it cannot be exploited!
ADDED - Option to Skip Unarmed Shortcut in right hand queue (unequip both hands) when cycling if player is in combat at the time
ADDED - Option to disable AddToQueue using hotkeys in the item menus
ADDED - Archery Gameplay Overhaul check when poisoning a bow to check and add additional doses as per AGO based on the current Marksmanship level
UPDATED - Increased maximum number of items per queue
UPDATED - Toggling into Edit Mode now disables player controls as well as slowing time
UPDATED - Tweaked when during the startup the ammo queues are created to remedy the issue one or two people had with ammo not working
UPDATED - Updates to how we handle blocking some/all controls in the various menus and releasing them afterwards. Should hopefully fix the issues people have been having with controls stopping working, Utility Menu appearing when closing a book in game, controls still working when using Take Notes, etc. Removed registration for MessageBox menus - this was the most likely cause for the controls stopping working (actually just being blocked from actioning anything)
UPDATED - Changed widget fadeout slider increments to 0.5s and reduced max delay to 1 minute
UPDATED - Widget Fadeout/In function updated to queue fade in/out requests to prevent partial fades
UPDATED - Added more content to Help Menu, particularly Controls
UPDATED - Apply Poison function now checks and warns if no reference handle available for the weapon to be poisoned and aborts function, fixing the issue where a poison was removed from the player despite the weapon not actually having been poisoned.
UPDATED - Added fallback to equipping shields if equipping by refHandle fails (makes 2nd attempt using EquipItemEx)
UPDATED - Adjusted square/round widget backgrounds to be fuly opaque. Can still be adjusted in Edit Mode (previous default was 40% alpha)
FIXED - iEquip controls stop responding after using menus (Gamepad++ users only)
FIXED - Using default gamepad hotkeys causes Utility Menu to show when using B to close a book in game
FIXED - Cycling to a new weapon occasionally causes it to show in the widget but not actually be equipped
FIXED - Widget fadeout not working when weapons drawn, even if 'Always visible when weapons drawn' is unchecked
FIXED - Edit Mode text colour and alignment changes not being restored on reload
FIXED - Help Menu > Advanced Features > QuickDualCast help not being shown
FIXED - A couple of minor MCM typos
FIXED - Enchantment charge disappearing on right hand one handed items when switching to two handed enchanted weapons
FIXED - DPad Up/Down keys still triggering cycling, etc whilst using them to navigate the QuickLoot Loot Menu
FIXED - Changes to iEquip hotkeys not being synced to Gamepad++
FIXED - Ammo sorting changes not taking effect until a new type fo ammo added
FIXED - Several broken translation strings
FIXED - Preselect Background rotation getting messed up
FIXED - Too many minor tweaks and fixes to mention
iEquip is an antidote to the endless menu grind which pervades Skyrim, allowing you to switch weapons, spells, shouts, powers and other equipment on the fly, without menus to pause and interrupt gameplay. You can cycle and select ammo for an equipped ranged weapon, cycle through and consume potions, food and drink, apply poisons to equipped weapons, recharge your weapon enchantments and much more besides.
In addition, iEquip comes with an arsenal of 'Quick' functions allowing you to quickly equip a ranged weapon, shield or ward if the situation calls for it, to quickly dual equip a spell, or to automatically select and consume regenerative or stat boosting potions as required.
And you can do all of this with just four main gameplay hotkeys, so you don't have to rely on a keyboard map or memorising numerous hotkeys, which means gamepad players can also leverage the full suite of features iEquip offers.
New to iEquip? We highly recommend watching Gopher's video for a full Beginner's Guide to all of the core features.
Throwing Poisons - equip and throw any poison showing in the widget to do AOE poison cloud damage. Requires powerofthree's Papyrus Extender
Option to restrict widget function and what can be equipped when mounted (horseback or dragon riding)
All equipped items will now be displayed in the widget with full functionality even if Auto-Add is off (Auto-Add is now disabled by default as it's not really required any more). Temporary queue items will be removed automatically once unequipped.
Complete overhaul to the MCM, with settings grouped more logically and several settings removed or simplified
New Radial Charge Meter option for enchantment charge display
Full support added for many new mods including Combat Gameplay Overhaul, Item Durability, Torches Cast Shadows and many more - full details of all supported mods can be found on the Information page in the MCM
Several new widget layouts included
Ranged spells and staffs added to QuickRanged
QuickRestore/QuickBuff now includes resistance potions, combat skill buff potions and magic skill buff potions
Set your own custom names for the various tempering levels for your items
Two new Dark Souls style widget background options
MCM text colour toggle for use with paper UI mods like Dear Diary
Hundreds of tweaks, fixes and optimisations, including fixing the issue where the unique reference system iEquip uses to track individual items was breaking the functionality of certain scripted weapons and items.
Individual cycler queues for left and right hand items, shouts and powers, potions and consumables, and poisons
Support for all equippable item types including staffs, scrolls, throwing weapons, etc
Support for all mod added items and spells
Support for tempered, enchanted and renamed items including keeping track of any changes
Bound weapon support
Ammo switching when a ranged weapon is equipped with sorting options and enchanted ammo support
Select and consume potions, food and drink
Health, stamina and magicka potion grouping with intelligent selection
Beast form transformation support including Werewolf, Vampire Lord (Dawnguard) and Lich (Undeath) with power, spell and howl switching
Torch features including non-exploitable finite torch life, remaining time meter, realistic re-equip, reducing light radius and more
Feature-packed SkyUI HUD widget with full WYSIWYG Edit Mode
Display currently applied poison with remaining charge count and hotkey poison application
Display current enchantment charge as regular meters, radial meters or dynamic soulgems, with low charge warnings and hotkey recharging with intelligent soul selection
Display temper level and degradation information (For more information click here)
Option for users to add support for mod added enchanted ammo, throwing weapons, spears, ward spells, oils, salves, etc not already included in iEquip, with an easy to use patch file
Geared Up and Auto Unequip Ammo options
THE CONTROLS Four main gameplay hotkeys - one each for left and right hand, one for shouts/powers, and one controlling both the consumables and poison slots Multiple controls per key - press, double press, triple press, hold - each with different functions Configurable multi-tap and hold delays Utility Key gives access to the in-game Utility Menu, and acts as a combo key allowing reverse cycling and more Utility Menu gives access to the Queue Management Menu, Edit Mode and the in-game Help Menu Optional Extended Keyboard Controls giving direct access to many of the multitap features, plus an additional QuickLight hotkey Full integration with Gamepad++ giving an unprecedented level of control to gamepad players
THE WIDGET Advanced, animated SkyUI HUD Widget Real Time WYSIWYG Edit Mode - every individual element is fully customisable (position, scale, transparency, rotation, text colour and alignment) Five widget 'slots' - Left Hand, Right Hand, Shouts/Powers, Consumables (beneficial potions, food and drink), and Poisons Option to disable shout/power, consumable and poison slots and all associated features Ammo display when ranged weapon equipped with ammo count and choice of three ammo icon styles Health/Magicka/Stamina Potion Groups with Potion Type Selector and early warning system for number of Restore potions remaining Enchantment charge display - customisable meters or dynamic-fill soulgems Poison info display - currently applied poison names and remaining charge counts with several display options Temper level display - dynamic % based icons with poor condition warning, and various textual display options Customisable widget & text fadeout with contextual display options Choice of six optional widget background styles Many other visual tweaks and options
MANAGING THE QUEUES Add items to your queues from within your Inventory and Magic menus by highlighting them and pressing your main hotkeys Auto-Add items to your queues when equipping directly, either through the menus or other hotkey methods 2H weapons, ranged weapons (including bound ranged weapon spells) and 2H spells restricted to right hand queue Shields, ward spells and torches restricted to left hand queue Choose to restrict single 1H items to one queue, or allow to be added to both (with option to allow hand to hand switching) All mod added items and spells supported Queue Management menu accessed through the in-game Utility Menu so you can re-order the queues, remove items or clear the queue completely Optional blacklist so items previously removed are not auto-added if subsequently equipped Removed item caching - items are removed from the queues when stored/disarmed/etc and re-added to the previous queue when added back into your inventory Allow queues to grow dynamically or set a hard limit on number of items per queue Optional Queue Position Indicators which adapt automatically to queue length, displaying equipped item and current cycling positions
SWITCHING WEAPONS, SPELLS, SHOUTS & OTHER ITEMS Tap main hotkeys to cycle the left, right, shout/power and consumable slots Double tap consumable key to cycle poison slot Hold the Utility Key while cycling to cycle backwards through the queues Configurable Equip On Pause delay allows continuous cycling with nothing being equipped until you pause on an item Disabling Equip On Pause forces each item to be equipped immediately on cycling Shouts and Powers are equipped immediately when cycling Cycling to items in the consumable and poison slots makes the displayed item available for consumption or application Option to skip auto-added items while cycling With any 'either hand' spell equipped, double tap that hand key to automatically equip the same spell in the other hand ready for dual casting Optional attribute icons give a quick indication while cycling that items are enchanted and/or poisoned Unique identification system handles multiple items of the same type, guaranteeing the correct item is always equipped Enchantment charge level, temper level, poison info and item names update automatically each time an item is equipped Destruction spell type display (fire, frost, shock) Integrated support with custom icons for Complete Alchemy & Cooking Overhaul grenades, Throwing Weapons Lite and other popular mods 'Unarmed' shortcut in right hand queue to allow you to quickly disarm both hands ready for brawling Disarm protection - if disarmed or weapon breaks the next item in the queue will equip automatically. In the case of ranged weapons and shields iEquip will search the queue for a like for like replacement first, then fall back on something else if no direct replacement found Full bound spell support with animated switching from spell school to bound weapon icons when spell is successfully cast and back again when sheathed
RANGED WEAPONS & AMMO Left slot becomes cycleable ammo queue when a ranged weapon is equipped Option to sort ammo queue by damage (and always equip best ammo), name (always equip last ammo) or quantity (always equip most plentiful ammo) Simple Ammo Mode - Only ranged weapon and ammo are displayed Advanced Ammo Mode - Additional cycleable slot shows item to be re-equipped in left hand when switching back from ranged weapon In Advanced Ammo Mode single tap on left key cycles ammo, double tap cycles next left hand item Enchanted ammo support with enchantment type display, with higher priority sorting (by damage) than base ammo Various options for what to do when last ammo for current ranged weapon is used up, including switching ranged weapon type, equipping another weapon, or doing nothing and waiting for more ammo to be found
USING POISONS Double tap consumable key to cycle poison queue Double tap left or right key to apply displayed poison to currently equipped weapon Option to allow 'topping up' current poison - charges stack Option to 'clean off' current poison and apply displayed poison (if different) Integrated support for Complete Alchemy & Cooking Overhaul waxes, and Smithing Oils oils with 10 charges applied Optional sliders for Charges Per Vial and Concentrated Poison perk multiplier Optional poisoning messages
RECHARGING Optional fully configurable enchantment charge meters or dynamic fill soulgems Low charge warnings Hold left/right key to recharge currently equipped weapon Intelligent soul selection Option to use largest soul required to recharge, or use up smaller souls first Option to disallow use of oversized souls (no wastage) Integrated support for GIST - Genuinely Intelligent Soul Trap, including option to disallow use of partially filled soul gems
POTIONS & CONSUMABLES Single press to cycle consumable queue, hold to consume displayed item Health, Magicka and Stamina Potion Groups with group counts, containing all relevant potions sorted into separate Restore/Fortify/Regen Rate sub-queues Intelligent, customisable 'Smart Select' so you can define when and which potions should be consumed Potion Type Selector with contextual display options and individual potion type counts allows you to cycle and consume potion types with each group Low Restore potion count early warning system alters text colour of Potion Group count as restore potions run low Active effect checking blocks consumption if potion effect (buff or restore over time) already active on player, reducing wastage
QUICKLIGHT & IMMERSIVE TORCHES Dedicated QuickLight hotkey allowing you to instantly equip either a torch or the Candlelight spell, and press again to switch back to previous item(s) Fully customisable torch life meter displaying remaining torch life Finite Torch Life toggle - removes vanilla infinite torch exploit where unequipping and re-equipping resets the torch life timer. Now remaining torch life will be remembered no matter how many times you unequip and re-equip a torch. Timer only resets when a torch is removed from your inventory. Option to adjust how long torches last for, from default value (eg 4 minutes in vanilla, 30 minutes in Requiem) down to just one minute 'Burn Out' system allows torches to gradually burn out (light radius reduces in stages) during the final 30s of torch life Option to automatically equip another torch when current one expires, with configurable Realistic Re-Equip delay Integrated Simple Drop Lit Torches function (double tap left to drop lit torch), courtesy of Snotgurg, with several options for what happens when you drop a torch, including drop another, cycle the left hand, equip a shield, etc. If a torch is dropped during 'Burn Out', the dropped torch retains reduced light radius and burns out completely after 30 seconds Integrated support for Realistic Torches - picking up a burnt out torch adds a Realistic Torches 'Burnt Out Torch' to your inventory
BEAST FORM SUPPORT Werewolf transformation support including claw icons and howl switching (shout slot) once multiple howls learnt Dawnguard Vampire Lord transformation support with power and left hand spell switching, and dynamic switching on land/take off Undeath Lich transformation support with power and left hand spell switching Path of Transcendence Bone Tyrant transformation support with power and spell switching For all transformations, all howls, spells and powers are automatically added to the queues the first time they are equipped normally, including through the Undeath spell selection menu. Only spells and powers normally available in these forms are added, no cheaty exploits here allowing weapon equipping! Support for all mod-added Werewolf and Vampire Lord spells and powers
A suite of fully configurable 'heat of battle' features designed to give you quick access to exactly what you need, when you need it most.
QUICKSHIELD Triple tap left key to automatically equip the first shield (or ward spell) found in the left hand queue. If nothing is found in the queue then iEquip will scan your wider inventory for something suitable. Option to always 'Prefer Magic' in which case look for ward first, then shield Otherwise check current right hand item and match shield for weapon, or ward for spell If 2H weapon equipped then equip a shield and 1H weapon, or ward and spell from preferred school
QUICKRANGED Triple tap right key to automatically equip first of preferred ranged weapon type or ranged bound weapon spell found in right hand queue. If nothing is found in the queue then iEquip will scan your wider inventory for something suitable. Various options for what to switch back to on second right key triple tap
QUICKRESTORE & QUICKBUFF Triple tap consumable key to automatically consume restore and/or buff potions for enabled stats as required Fully configurable activation thresholds and intelligent 'Smart Select' with active effect and combat state checking Allows intelligent smart selection and consumption of up to nine potions with a single activation Option to 'Prefer Magic' for Healing, in which case a healing spell will be equipped (with option to dual cast) rather than consuming a healing potion. If magic preferred but no spell found then a potion will be consumed, if potion preferred but none found then optionally a healing spell will be equipped if found. If spells are equipped then triple tapping again will switch back to the previous items, with an option to automatically consume a restore magicka potion.
QUICKDUALCAST When equipping 'either hand' spells from the chosen schools always equip them in both hands ready for dual casting Option to only allow QuickDualCast if the spell has been added to both queues Differs from the regular double tap to dual cast feature in that spells will always be dual equipped based on the QuickDualCast settings without the need for an additional action
PRESELECT MODE Triple tap shout/power key to activate Preselect Mode Three additional slots will be displayed alongside left, right and shout/power slots Tapping to cycle will no cycle the preselect slots, leaving the current items equipped, allowing you to queue up next item or group of items Double tap left, right or shout/power key to equip the preselected item Hold left or right key to equip both hands at the same time, or hold shout to equip all three preselected items at once (dynamic equip sets) Option when equipping the preselected item to either swap with current item, or equip and cycle the preselect slot on one position Option to toggle back out of Preselect Mode when equipping all items QuickShield/QuickRanged options to equip or preselect when Preselect Mode active
INSTALLATION Install normally with your preferred mod manager, load order does not matter Open iEquip MCM and enable the mod Follow the on-screen instructions, exit the MCM and wait patiently until the widget appears. This can take up to a minute depending on your PC and how much you have in your inventory at the time. Continue to follow the instructions provided in game If you are using iEquip with Gamepad++ please watch the setup video on the Gamepad++ page!
SUPPORTED MODS & COMPATIBILITY iEquip already has integrated support for the following mods:
Integrated support is included for many other mods, full details can be found in the Information page in the MCM
Further compatibility for items added by other mods is easy to add using the included iEquip_Template.json patch file template, found in SKSE/Plugins/iEquip. Simply identify the section you want to add the item to, whether for custom icon support or as a new ward spell, etc. Then add the information for your item in exactly the same format as the items already supported in iEquip.json.
May not be compatible with some popular dishwasher brands. Please check with your manufacturer first before installing iEquip. I take no responsibility for poor cleaning or streaky finish. You have been warned...
Spoiler:
Show
Of the description of course...
If you've gotten this far, it probably means that you've read just about everything else. Well, perhaps not EVERYTHING, but most of it... right? It would be a shame if all those words went to waste. A lot of time was spent writing them you see. Far more than we'd like to admit.
Anyway, this section isn't about the description (that would be quite the boring section), it's about a grand adventure: The development of iEquip.
And what an adventure it has been! There's been perils around every corner, most of them seemingly insurmountable, yet here we are. Still alive. The ugly actionscript dragon lies defeated, the papyrus overlord sealed away, and the .dll plugin princess has been saved. Finally iEquip is released. Finally.
And so, the rest of the team wants to extend a special thanks to the man who made all of this possible: Dunc001. Thanks for being awesome, thanks for sticking with the project and thanks for your contribution to the Skyrim modding community. All of it is sorely appreciated, and it's been quite an experience to be a part of it. Hopefully there's more to come :)!