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Changelogs
Version 2.0
All Colors rearranged/tweaked so that NPCs using them remain lore-friendly.
White: much brighter.
Black: slightly brighter.
Pale Brown: exists (replaced the Vanilla color that looked like tar).
Dark Brown: darkened, and others adjusted to give a broader range.
All Browns: desaturated to be more distinct from the gingers.
Gingers: slightly desaturated to prevent the appearance of glowing.
Blonds & Gingers: adjusted. Now 2 Blond, 2 "Amber", 2 Ginger, and 1 Auburn.
Albino (for Snow Elves from the Dawnguard DLC): added (identical to White).
Hair colors that are realistic and varied, replacing the defaults. Natural, un-dyed, non-radioactive hair for the player and NPCs.
Installation Install via your mod manager.
Compatibility Compatible with hair retextures, but they will affect the colors. Conflicts with mods that change the default hair colors — one of the mods will be supersede the other without harming gameplay.