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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
The script and structure of this mod has open permissions. If you want to re-use the script included here and reverse engineer how skin swaps were done for other critters, please feel free! Just give me a little credit somewhere in the mod page. If you want to re-use the rabbit skins themselves, please contact me with details. Thank you!
File credits
This author has not credited anyone else in this file
Donation Points system
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Translations
No translation available on the Nexus
Changelogs
Version 1.3
Fixed missing scripts and broken mesh in v1.2 (new fuzzy fur shell technique)
Version 1.2
High poly mesh now standard
Fur shell technique added for fuzzy effect
Color variants now standard (removed single replacer option to clean up options)
Update 6/24/2021: Now with fuzzy fur shells! See gallery for details. High-poly mesh now standard.
While updating the animals in my game, I was surprised that there weren't nearly as many options for Rabbit textures as there are other creatures. For fun and practice I thought I'd whip up a few.
Real Rabbits HD adds new high-resolution textures and higher-poly mesh with fuzzy fur shells, while keeping close to the vanilla colors and art style. It also adds 5 extra colors, with an extremely light-weight "skin randomizer" so all the rabbits in your game will look different (see Technical Details for more information.)
INSTALLATION
Grab the fuzzy version if you want the fuzzy fur shells (4x poly count due to technique)
Grab the standard version in optional files if poly count is a concern
MAKE SURE THIS MOD OVERWRITES ALL RABBIT MESHES, ESPECIALLY SMIM, OR YOU WILL HAVE CONFLICTS RESULTING IN TEXTURE STRETCHING.
TECHNICAL DETAILS The rabbit is one of the few animals that is hand-placed directly all over the map, and is part of multiple leveled lists. To avoid conflicts, I use a very simple method: A new ability spell is on the HareRace that randomly equips one of the skins when they spawn. It is extremely lightweight, and is similar to how Automatic Variants used to work for LE, if you're familiar. Being an ability at the race level, you'll need to make sure the plugin is lower in your load order to avoid any conflicts. For more information see the Frequently Asked Questions sticky post.
COMPATIBILITY Mods that use the vanilla HareRace will automatically use these textures. Mods that completely change the mesh and use a different UV mapping than vanilla will not be compatible.
This is not compatible with the SMIM rabbit mesh, but being high poly itself, it is not needed. Make sure it loads after SMIM. This does not alter the hanging harvestable rabbit.