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Midgetalien

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midgetalien

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About this mod

adds the ability to craft ingredients at a new crafting station. New ingredients and effects!

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Alchemy Additions

This mod adds in new alchemy ingredients, crafting, effects and potions.

The aim of the mod was to add in a way to craft some of the alchemy reagents such as glow dust and bonemeal.
The scope of the mod expanded to include other ingredients. I wanted a way to add to Skyrim's alchemy without
affecting the perk tree or current ingredients to reduce conflict with other mods.

I also wanted to add in some new effects and to keep with my not touching the vanilla ingredients I had to add in some new ones. I drew on Morrowind for inspiration adding in Grave dust and Gem Dust (Morrowind had gems as ingredients). I also added
in standard spriggan wood (The solstheim spriggans had burnt wood so it made sense).

The new effects added are:

Oak flesh
Stone Flesh
Iron Flesh
Ebony Flesh
Frost Cloak
Fire Cloak
Shock Cloak
Whirlwind Cloak
Circle of Protection.

These effects also had potion variants added to the vendor potion levelled lists of Skyrim. This means alchemists will sell these potions. They are level bound though so no Ebony Flesh potions at level 1.

All the new ingredients have also been added to levelled lists. The gem dusts were added to vendor rare level lists. Spriggans can drop the Spriggan wood and the Gravedust has been added to Burial urns, Urns. Spriggans also have a low chance to drop spriggan sap. Both Spriggan wood and Gravedust have been added to vendor uncommon level lists.  Ash salts can drop from ash guardians and Gravetar from Draugr.

New crafting station: Reagents Lab

Use ingredients and items to craft new ingredients
Found in some alchemy stores around Skyrim including Whiterun, Solitude, Markarth and Windhelm.


You can craft the following at these new stations:

Bone meal x1, x3, x5 (requires Skull, Troll skull or Dragon bone)
Powdered Mammoth Tusk x 2 (requires mammoth tusk)
Spriggan Sap (requires Taproot)
Glow Dust (requires Glowing mushrooms x 2)
Wisp Wrappings (requires Glow dust and Linen wrap)
Diamond dust (requires Diamond x 2 or Flawless diamond)
Garnet dust (requires garnet x 2 or Flawless garnet)
Emerald dust (Requires emerald x 2 or Flawless emerald)
Sapphire dust (Requires sapphire x 2 or Flawless sapphire)
Amethyst dust (Requires Amethyst dust x 2 or Flawless Amethyst)
Refined Scrap Metal (Requires Dwemer scrap metal or 2 x dwemer bent scrap metal)
Iron Shavings (Requires Iron ore x 2 and 1 x Quicksilver Ore)
Ebony Shavings (Requires Ebony ore x 2 and 1 x Quicksilver Ore)
Resin: (Chitin x 1) or (Mudcrab Chitin x2) or (Chaurus chitin x 1)
Fire Resin (Resin + Fire salts)
Frost Resin (Resin + Frost salts)
Shock Resin (Resin + Void Salts)
Silver Resin ( 2x Resin + Silver ingot)


Ingredient effects

Emerald Dust: Damage magicka/resist poison/oak flesh/whirlwind cloak
Sapphire Dust: Frost cloak/ damage magicka/ restore magicka/ resist magic
Diamond Dust:
Invisibility/ damage stamina/circle of protection/stone flesh
Amethyst Dust: weakness to magicka/ resist shock/ damage magicka/ shock cloak
Garnet Dust: weakenss to fire/ resist fire/ flame cloak/ fortify destruction
Iron Shavings: Shock cloak/resist magic/damage stamina/iron flesh
Ebony Shavings: damage stamina/restore magicka/damage health/ebony flesh
Refined Scrap Metal: Damage health/shock cloak/resist shock/ebony flesh
Grave Dust: Damage magicka/cure disease/ravage stamina/circle of protection
Gravetar: Iron Flesh/ Resist frost/ Frost cloak/ damage health
Ash Salts: resist magic/damage health/ whirlwind cloak/ stone flesh
Spriggan Wood: Weakness to Fire/Flame cloak/oak flesh/ Slow
Daedra Skin: Fortify Carry Weight/Cure Disease/Paralysis/waterbreathing
Resin: Restore Health/Resist Poison/ Slow/cure disease

Resins

You are now able to craft Elemental Resins at the new  crafting stations. These resins are a paste like substance which apply their elemental damage to weapons, acting as poisons. In order to craft these special resins you need the base ingredient Resin (inspired by the morrowind ingredient of the same name) plus their element-salt equivilant.

There are currently 4 avalible elemental resins:
Flame Resin: Deals 5 points of Fire damage for each second over 5 seconds
Frost Resin: Deals 5 points of Forst damage for each second over 5 seconds
Shock Resin: Deals 5 points of Shock damage for each second over 5 seconds
SIlver Resin: Deals 10 points of Silver damage for each second over 5 seconds to Undead, Ghosts, Werewolves and Vampires


Author Note:
The screenshots are currently out of date. I will update them with new ones as soon as I can.

Plans for the future:
Add more Reagent Lab stations around skyrim.
Add new unique models for the resins

Credits:
Elianora for the Reagent Lab crafting station
Oaristys and Tony67 for the Gem Dust resources


Notes on Resins:
Resins act like poisons and treated as such in the base. The Flame, Frost and Shock resins will be resisted by those that are resitant to the those elements AND anything resistant to poisons (such as undead).  The Silver Resin, also treated like a poison
will be resisted by anything that is not undead, a werewolf, a vampire or a ghost. The silver resin does more damage to compensate for the fact that the undead, vampires, ghosts and werewolves will be resistant to the elemental resins. There is no way to make the elemental resins work that doesnt 1) Cause all creatures to have poison resistance removed and
2) allow the visual effects of the elemental resins to show (which is a bug with the engine/game. It is why the silver resin doesnt show a "visual effect").

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