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Alaebasta

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Alaebasta

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About this mod

Knock on doors to gain access to houses, SKSE free, works dynamically on all dlc locations plus mod added locations wich have handled the RefType of locations correctly (Like CRF etc.). So no need to major patches. No DLL or updates of SKSE involved. Crime system on intimidation failure. VR ok

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Simpler Knock
This mod was born because i refused to accept that SKSE was needed to make something like the mod "Simply Knock" of Chesko.
 We can say i was inspired by it? Yes, but my mod takes a completely different approach and i think less intrusive and suitable to all play through. 


But first, what this mod actually does?

-Simpler Knock is a dynamic knocking on habitation system, knocking on someone else's door is as simple as activate the door you want to knock, the activation label will have "Knock" if the condition are right(condition: Not moving, Not sneaking), a notification will pop up if someone is at home or not.
A menu will appear to make you choose which actual current resident is inside the house that can be called to answer the door!


- The next step? You will have basically 2 choices, you are a friend of the house owner, or you're not.

1- You are a friend of the specific Owner of the house which answers to the knock, he/she will let you in. You will not trespass.
2- You aren't a friend:
2a- Try to persuade your way in, if you fail you will get in "Nuisance" state. You cannot knock on doors in this state. Wait until it wears off, (or use the other unconventional ways to enter, if you are blessed by Dibella you are immune to "Nuisance"). On success, the owner will let you in, you will not trespass, you will have up to 30 sec of time (dialogue time excluded) after that time you will be escorted out the house.
The house owner should be close to the door or in the center of the house.
2b- Try to intimidate the owner, if you fail the owner will enrage, won't open the door, guards will be called a bounty will be added. On success, the owner will let you in but based on the confidence of the owner, 2 things will happen.
2ba- The owner will run away from you in fear, but still, you are not trespassing.
2bb- The owner and all other residents will ambush you, and still, you are not trespassing.

- An Amulet of the Nuisance has been added. You can find it in the temple of Dibella near the pool. This amulet will allow the wearer to be considerate, always a friend when knocking on doors.
- Success to Persuade and Intimidate leads to a Speech craft Skill up
- The difficulty of Persuade and Intimidate test is completely random, having more skill in speech helps, obviously.
- Some "Doors" object are not considerate viable to be knocked. Like, gates, trapdoors, sewer holes. If you think a door should be knocked, you can open the "Simpler Knock Instruction" in your inventory, a short spell will be added to the player. Activate the door in question, and you will add it to the list of viable doors to knock. The same goes in reverse.

This is it! Quite simple right? And should feel as a realistic behavior...



Now i will explain the major differences from "Simply Knock"

Pros:
- This mod is SKSE free, no DLL involved, no broken mod when SKSE gets updated.
- This mod dynamics obtains the voice types of house owners, differently from "Simply Knock" a talking activator is not required with it tons of references or script dynamics to obtain the house owners.
- The mod obtains the residents references by a very simple but clever system that is already in Skyrim. Combined with a series of conditions which they lead to exact owner of the house and if it's in the house or not. This is how regular Skyrim is build, this makes it 100% compatible with the original game.

Cons: lol
There are no cons, the old waiting time has been reduced so drastically that basically is instantaneous. The mid time message, and the threshold leaving message have also being removed, since if someone is not at the house it will say it right after the knock.


Patches and conflicts known to this day:

-JK Skyrim (the custom merchant houses, not the vanilla game ones)
PATCH FOR THIS MOD HAS BEEN REQUESTED AUTHORIZATION AND HAS BEEN UPLOADED HERE IN THE DOWNLOAD SECTION.

- Inconsistencies with the base game and some USSEP modification patch has been created.
Hopefully, some day, USSEP will fix these inconsistencies. See the Article.
And that is it! I personally checked all other major "Cities" overhaul and all are using correctly the Location system, YAY.

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