About this mod
Simple and intuitive mod that makes potions slightly toxic so you don't want to drink too many in a short period of time. Configurable with MCM.
- Requirements
- Permissions and credits
- Changelogs
FEATURES
- Potions are now toxic. Toxicity decreases maximum health, shown by a visual on top of your health bar. Toxicity also reduces the potency of further potions once it hits certain percentages of your original maximum health.
- Toxicity is a function of the value of the potion. Configure the variables of this function in the MCM.
- You recover a configurable percentage of your maximum health over time. Sleep to recover much faster.
- Fortify Health, Cure Disease, and Cure Poison potions are significantly less toxic than others for balance and immersion.
- Sleep to level up feature from Survival Mode. This is a side effect of using the Survival Mode UI features. You can turn it off in MCM, but you also lose the toxicity indicator.
COMPATIBILITY
- Compatible with all mods that change or add potions.
- Cannot be back-ported to LE. Uses SSE-only functions.
- Incompatible with Creation Club Survival Mode. No patch will be made. Sorry.
RECOMMENDED
- Crafting Skills Revamped: Rebalances vanilla potions and Alchemy (as well as Smithing and Enchanting). Option to make potions heal over time.
- Tonics Heal Over Time: A simpler alternative by the same author that simply makes potions heal over time instead.
- A mod that makes food no longer heal and replaces them with minor buffs. (I'm taking suggestions to put here)
CREDITS
- Parapets for directing me to how to edit the Survival Mode indicators.
- Ricky on the Simonrim Discord for testing this mod.
- Ken on the r/skyrimmods Discord for providing some beautiful screenshots.
- Our Lord and Savior Godd Howard for creating Skyrim.
- Mysterious Creation Club member QDR for creating Survival Mode.