About this mod
Shifts placed idle markers from AI Overhaul to match the new exteriors for JKs Skyrim
- Requirements
- Permissions and credits
- Changelogs
It's based off of Version 1.7 of AI Overhaul SSE for AE. Given it's still getting updates, I will definitely attempt to keep in sync with any future revisions, but the future is unknown, so buyer beware :) If you're sticking to older versions, or the 1.7 for SE (without the fish.esm), stick to the 1.1.2 version in the Old Versions section.
Included Patch Details
Complete list of all changes in spoilers:
• Moved 6 markers in Dawnstar - a "look far", two warm arms, a browse idle, a sandbox kneeling, and a wall lean.
• Moved two markers in Winterhold - a warm self and a warm arms
• Moved three additional markers in Riverwood - two sit ledge and a read book
• Moved four markers in Ivarstead - three stand, one read
• Moved three markers in Dragon Bridge - one flowers, one stand, one drinking
• Moved three markers in Rorikstead - one read, one sit, and one search
• Moved four markers in Morthal - two stand, one kneel, one warm
• Moved four markers in Falkreath - two kneel, one lean, one stand
• Moved three markers in Windhelm - one wall idle, one lean, one warm arms
• Moved 11 markers in Riften - 6 stand, one read note, one read book, one lean table, one sit, one wall lean
• Moved three markers in Markarth - one stand, one lean, one browse
• Moved four markers in Whiterun - One persistent bedroll, one sit ledge (which was moved to the same location JK's The Bannered Mare does), and one additional bedroll and ledge marker
• Moved 12 markers in Solitude - a persistent stand and play flute, 5 additional stand, two read note, one lean, two sit cross legged
• Moved four markers in Solthsheim - one stand, one warm hands, one browse, and one wall lean, all in Skaal Village.
• Forwards persistence on one reference in Whiterun
• Shifts a few markers in Morthal's docks having to do with fishing
Installation
Use a mod manager/organizer to install, or drop the loose files into you Skyrim data folder. The patch should have its appropriate masters set, and should be loaded after both parent mods. Some of the fixes in question are on persistent locations, and may require a new save to work 100% correctly, but these are idle markers so it may not be immediately apparent.
Compatibility
JKs Skyrim has a ton of different compatibility patches with various other city overhauls, etc - I cannot guarantee that this will work properly with all of them.
Credits
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
mnikjom and SpiderAkiraC for AI Overhaul
jkrojmal and Teabag86 for JKs Skyrim