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This Mod changes Morthal to make it look and feel like a hold capital (a small one at least) and not some lost village in the swamps.
Changes made:
- adding a city gate on the road or path leading to Morthal (fully accessable and navmeshed) to give Morthal more protection and structure
- adding a second gate (including an actually opeing gate) and a stockade wall on the end of the town "facing" the swamps, protecting Morthal and the lumber mill from anything lurking in this scary marshland - overhauling the Jarls´s Longhouse by adding some fitting furniture, clutter and rugs on the floor to make it look less empty and bare - adding a small forge area to the Guardhouse - also adding some clutter around regarding fishing, as it appears to be the most sensible source of food, giving Morthal´s location (also it´s meant as a little nod to the fish hatchery featured for the Hearthfire manor)
This Mod is incompatible with other overhauls that change Morthal directly, everything else should be fine.