What it does not do
does not add npcs, chests, enemiesdoes not touch landscapes or buildingsno cheat itemsCompatibility3 very generic npcs, if you use complete replacers load this mod after just in case.Compatible with mods that change worldspaces and cells. P.e. water mods, grass mods, etc. Elfx shadows or Rlo do not need a patch, but some lighting mods do.There is no secret chest or vendor hoarding themThere is no secret overpowered itemThere are no quest pointers on themNo leveled items and not found in chestsTune in on your role-playing instinctsWhat they areThere are 15 masks
The masks are not craftable
There are 7 helmets
(some are craftable some are not) and 7 eyeglasses (
just craftable)Craftable items are not in the worldspace. The
recipes are. The recipes, like some of the masks are out there, under the form of notes, journals, etc.
Crafting
The corresponding recipes must be in the inventory to craft the items (the option will not appear otherwise)
All the items are enchantable and have less armor than the rating of 15: an iron helmet. Except a few
(max~23)The recipes have perk requirements and they will send the Dragonborn on sensible ingredient hunts
It is not as easy to craft as to use 1 leather and on the other hand they are not grindyThe recipes are
out there to be found.
CRAFTING PERKSAdvanced armors
Arcane smithing
Dwemer smithing
Glass smithing
A special item is made on a cooking pot
Eyeglasses - Slot used =44
masks - Slot used = 55
standard slots = circlet, helmet, hair
Schlongs are compatible
because they use slot 52
Note
Older mod pieces (edited) and new, implemented in a dynamic role - from 7 different mods.
All the items have support to all races. Altered and made new meshes to fill lots of gaps. Lots of them.
Beast races and orc friendly: yes.
General distribution (little spoilers by quest/faction/interior/exterior)
Main quest: 2
Companion quests: 2
Mages quest: 2
Thieves Guild quests: 1
Daedric quests: 2
Exterior cell: 10
Interior cell: PLACESMaybe later.