Or edit it manually but this seems easier, it also keeps track of edits to revert when necessary, ONLY VR USERS
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
I'm nice, just ask me and I will likely say yes. If anything is troubling just contact me directly.
File credits
alduin78: for his Sith and Jedi armors Lord Haun, for his amazing Lights... MAGIcka swords. J3X for his crossbow scripts. Kryptonian, Xillus, MurdermiesteR for their pioneer work and assets. (stormtroopers and rebels) nubyplays, for his force powers mod L3st4tfor some assets from his VEA mod to work on. Many redditors who helped me with coding. This mod would have taken another month probably without the many great works already existing. avenger86 For his jedi Temple textures Many sketchfab authors for their free assets. Disney for this amazing Brand
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.13
New Weapon: JawaGun(shotgun version)
SLighlty releveled enemeis
Version 1.12
Added Droids to Dwemer ruins
Added even more CW questline item distributions. It should be quite complete as intended by now.
Fixed some dialogue issues.
Version 1.11
Fixed some unique lightsabers not showing,
Added Stormtrooper voices,
Balance Overhaul for Laser based weapons which will deal less damage overall to make it more compatible with damage modifiers and overall less frustrating.
Ai Overhaul for soldiers and Jedi/Sith.
Balance changes to Jedi and Sith. They will be using much more force powers, though I did reduced the damage of these. Keep in mind that most of them are lvl30+ So dont be surprised to get whooped early.
No more padawans and apprentices, instead a new class was introduced with its own fighting style.
Balance changes to soldiers. which will have a slight health boost to drag out fights.
Version 1.10
Lights back to non shadow but less buggy, added unique lightsabers as craftables, DLC2 slight edits to npc loadout
Version 1.09
Lower damage for blasters, less dodgy enemies, almost complete lvld lists for Civil War
Version 1.08
fixed lights not turning off in VRIk
Version 1.07
Sabers less bright, Fixed issue with sheathed sabers emitting light.
Version 1.05
Added GLow to Lightsabers to lighten up surroundings. Fixed weapon meshes for NPCs, higher Deflect DMG
Version 1.04
fixed sith invisilbe, slightly less damage
Version 1.03
FIxed Jedi invisible
Version 1.02
Release of SSE Fixed Vaders Breath Mask being too close in volume. fixed several meshes for 3rdperson guns.
Version 1.01
Fixed Ralof not attacking, and added a few guns into the starting quest should you play it(it´s actually a nice touch with vader)
-A VR AND SSE VERSION -This mod replaces most CW soldiers with Stormtroopers and Co and Stormcloaks with Rebels. Each have around 3 skins to use. All spawn changes are without scripts so don't worry about bloating. -added 3 Droids to the Dwemer Faction, existing dwemers slightly reworked(they shoot lasers) Further overhauls to come. -added 4 Weapons(as of now, more to come): DL44, dlt20a, E11, TuskenRifle -2 Melee Weapons(maybe more to come) : Z6 Stun Baton, PurgeTrooper Electrostaff -plenty of lightsabers with the ability to deflect blaster shots if you engage on the path of a Jedi or Sith... -Followers can be made to deflect blaster bolts and use force powers by teaching them the appropriate force powers and perks -all weapons somewhat worked into lvled lists. Imperials and Stormcloaks should almost all have Blasters, -Bandits and Co will also have blasters -Voice changes for Tullius as Darth Vader, and Stormtroopers. -Slightly dodgy enemies for ranged combat -Force Powers are available
Gameplay Mechanics
- Lightsabers: You can now use block to reflect incoming blaster shots (only LASERS) back to its source. Normal Projectiles will simply be blocked. Same applies to NPC Sith or Jedi. - If you do a timed perfect block (timewindow 0.5s) then it will cost no stamina. - Blocking without perfect block (holding down block) will consume scaling amount of Stamina based on your blocking stats. Below the threshold you will not block and take damage instead, same for NPCs. - This will be examined over the upcoming months to improve VR movement based blocking when I gain enough skills in coding, or if somebody knows more feel free to contact us. - Blasters: Are based on crossbows, but they shoot faster. I will update animations in a later patch - Every gun has a "scope" (no magnification) to help with aiming (VR). - Blasters shoot laser rounds, except the "TuskenRifleammo" which will act as normal ammo so you cant deflect them. - Just to be clear, crossbows are still in the game but they will be offset due to the fixes for VR. - AI: for better balancing and added back in small chance of arrow dodging as well as a miss chance. - The Force: as of now there are force powers available from the Use the Force mod. You can obtain these powers by visiting The Force Temple located near Falkreath. In the future these force powers will be implemented into quests alongside with lightsabers.
Installation and Setup
SSE Setup: 1. Install with your mod manager of choice and make sure to check the Load Order list below. Always use LOOT before you launch your game if you're installing new mods! 2. START A NEW GAME, this mod changes so many things concerning existing NPCs it will likely not work without a new game. 3. After Character creation in order to have the power to deflect blaster bolts then you must learn Jedi deflect perk by reading the book called BigIron2. This book is not in game yet, but will be implemented into a quest line soon. To obtain simply type in console: "help bigiron2" and then type "player.additem (ItemID#) 1" and the book will be added to your inventory. Once you read it the notification message should pop up alerting you that you've learned the perk. In order to make a follower a Jedi with the ability to use force powers and reflect blaster bolts, you must give them the Jedi deflect perk and dress them in Jedi or Sith robes. This can only be done through the CK or xEdit for now. Soon we will implement a system to teach your followers in game the necesary skills and perks.
VR Setup:
1. Install with your mod manager of choice and make sure to check the Load Order list below. Always use LOOT before you launch your game if you're installing new mods! 2. This mod was designed around VRIK. It´s not a requirement, but weapons will be offset without it and other mechanics may not work correctly unless VRIK is installed. 3. Download "SKYRIM VR CONFIGURATION TOOL", and change these settings: -fCrossbowTranslateZ = 3.8 - These 2 settings are necessary to fix the problem with custom guns not aligning well. -fGunRotation = 65 - With the standard crossbow design.
These 2 are optional and if I understand correctly it will turn off autoaim for the player. -fAutoAimScreenPercentageVROverride = 0 -fAutoAimScreenPercentageVR = 0
4. START A NEW GAME, this mod changes so many things concerning existing NPCs it will likely not work without a new game. 5. After Character creation in order to have the power to deflect blaster bolts then you must learn Jedi deflect perk by reading the book called BigIron2. This book is not in game yet, but will be implemented into a quest line soon. To obtain simply type in console: "help bigiron" then type "player.additem (ItemID#) 1" and the book will be added to your inventory. Once you read it, the notification message should pop up alerting you that you've learned the perk. In order to make a follower a Jedi with the ability to use force powers and reflect blaster bolts, you must give them the Jedi deflect perk and dress them in Jedi or Sith robes. This can only be done through the CK or xEdit for now. Soon we will implement a system to teach your followers in game the necessary skills and perks.
LOADORDER:
-use LOOT and then make sure your load order is: -SWC Before the storm.esp -BashPatch(if you use other lvld list mods)
-Dwemer Textures, no esp -College Of winterhold Jedi Temple Textures, no esp -Alternative Lightsaber Sounds, no esp
Incompatibilities/Fixes:
-USE THE FORCE has been merged with this mod. Do not install Use The Force mod separately or it will cause issues. -Vanilla LVLed items/NPCs have been edited. If any mods that change spawns or leveled lists on weapons, etc, then there might be issues. ---> Create a Wrye Bashed patch to be safe if you're changing up the leveled lists in your game. -Certain ORDINATOR perks should be avoided like TimedBLock. -Invasion of Skyrim is best loaded before my mod. Then it should be fine. -IMMERSIVE ARMORS needs the patch i provided or else Vader will not wear his suit. NEEDS A NEW GAME, if you wanna use an existing save look in the comments for a fix -Enhanced Lights FX (ELFX) is causing lightsabers to be less bright and slightly transparent.
PERSONAL recommendations:
These mods add to the experience and immersion of Star Wars Conversion Lite. You can add all or choose which ones work for you.
COMBAT: -Ultimate combat - For blocking and AI, animations -Ultimate Combat sekiro addon: Sekiro Combat SSE - Mainly for the cool VFX, but it "has a stagger system" which I personally cant tell the difference. -3PCO and AIM FIX, crossbows and thus guns seem to aim a lil off, you can fix this with these mods. -Wildcat - for combat effects. Choose the difficulty you'd like. -VRIK - Must have for VR and very cool with the gesture system. -Dual Wield BLock VR - self explanatory -Realistic Melee Range / Mortal enemies - Best bet is to pick one or the game will be made extremely easy! -Apocalypse - we all know this one for the cool spells and effects added by this mod. -Ordinator perks - Make sure to not pick anything weird like Timed Block it might mess up a lot. -CGO, and any animations of your liking -Distar66´s Stamina regeneration mod, to make it more Souls-like
LORE: -Invasion of Skyrim SSE, adds a good amount of LORE and strong foes to the game! Make sure to look at its recommendations and load this before SWC mod. -Any CIVIL War Based mods. VR: Keep in mind INVASION will add plenty of extra NPCs, DONT overuse CIVIL war mods escpecially stuff like WARZONES or Immersive patrols, they have dynamic spawns and might break your game(only if you use VR). Things I use are "EXTRa guards LITE", Open civil war, Civil war checkpoints, Man those borders, Killable Generals, Civil war Ambushes -Death Star Sky - self explanatory - adds a Death Star for the moon -Once the quests are finished for The Way of the Foce and Lightsabers, we would highly recommend using alongside SWC mod.
CREDITS:
alduin78: for his Sith and Jedi armors Lord Haun, for his amazing Lights... MAGIcka swords. J3X for his crossbow scripts. Kryptonian, Xillus, MurdermiesteR for their pioneer work and assets. (stormtroopers and rebels) nubyplays, for his force powers mod L3st4tfor some assets from his VEA mod to work on. Many redditors who helped me with coding. This mod would have taken another month probably without the many great works already existing. avenger86 For his jedi Temple textures Disney for this amazing Brand Stym, Admin, Kryptonian, Morgoth for armor meshes.