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Changelogs
Version 2.18
Changelog von der Original-Modseite:
Improved item detection for Imperial/Stormcloak armor.
Resolved conflicts with USMP.
Version 2.17
Changelog von der Original-Modseite:
Changed comment on Imperial Sword from "Pigsticker" to "Steel Sword".
"Heard they're reforming the Dawnguard" is now said randomly instead of taking priority when it's off cooldown every 24 hours. It stops being said after completing the quest "Awakening".
Added version number for LOOT.
Version 2.16
Changelog von der Originalmodseite:
The comment in Raven Rock referring you to the alchemist now has a 1 hour cooldown like the other service-oriented comments, down from 2 hours.
Fixed a handful of minor bugs.
Version 2.15
Changelog von der Originalmodseite:
Added changes for the guards in Raven Rock in the Dragonborn DLC.
Removed unnecessary conflict resolutions.
Version 2.14
Changelog von der Original-Modseite: Fixed a reported mistake in the subtitles.
Guards who've had their dreams harvested by the Skull of Corruption can now comment on their nightmares, until they start having normal dreams again. This also extends to other NPCs with matching voice types if the Extra NPCs system is enabled.
Illia in Darklight Tower is no longer affected by the Extra NPCs system as it didn't make sense for her.
Version 2.13
Changelog von der Original-Modseite:
"You're that one from the college. Heard about you." will now only be said after Under Saarthal has been completed.
Optimized a few conditions, and the swordsmen among the guards no longer need to have their swords equipped to know that they're swordsmen. Not sure if they ever unequip them though.
Reverted some cooldowns to original GDO, as the improved item detection didn't warrant an increase in frequency.
Updated .modgroups load order to reflect what Arthmoor said in the CRF comments: RDO doesn't need to load late, and it needs to load before CRF. I've checked compatibility with a dozen suspect mods, and there were no significant overrides. So I currently recommend loading RDO early:
RDO
CRF
GDO
---armor changes---
WACCF
AA
MLU
---late loaders---
ASLAL
Version 2.12
Changelog von der Original-Modseite:
Hopefully fixed the bug where guards wouldn't stop approaching the player.
Merged GDOCurvedSwords and GDODisableMemes into GDOMemes.
Merged GDOKeepWarning and GDODisableWarning into GDOShoutWarning.
New global value: GDOCaptiveDragon. Setting it to 0 will stop guards from permanently complaining about releasing the dragon. The two comments about it have long durations which often cause guards to follow you into buildings if you enter before they're finished talking.
Redguards can now hear the line about "Now we've got warriors from Hammerfell struttin' about..." if they wear a Hammerfell Garb.
Hard-coded General Tulius' Armor and Blackguard's Armor into the dialogue so that mods don't accidentally override it.
Removed WACCF's record for Morag Tong armor, as comments concerning the Dark Brotherhood aren't relevant despite the Morag Tong being Assassins. WACCF should remove the keyword.
Increased the distance that guards have to be away from Darkwater Crossing to talk about Candlehearth Hall to 8192 units for good measure.
Added RDO and MLU to the .modgroups file which shows load order.
Version 2.10
Release Deutsche Version
Dies hier ist die komplett übersetzte Deutsche Version von Guard Dialogue Overhaul SE.
Die von mir verwendeten deutschen Sprachdateien stammen vom Unofficial High Definition Audio Project, welches ich nicht genug empfehlen kann. Dieses erlaubt nämlich die (nahezu?) unkomprimierten Audiodateien zu benutzen, auch der deutschen Sprachausgabe. Falls ihr dieses nicht benutzt, könnte es sein, dass die von dieser Übersetzung hinzugefügten Voicelines etwas anders klingen, als die von Vanilla-Dateien.
Für weitere Infos zur Mod Originalmod besucht bitte die englische Seite der Mod.