Ever wanted to lose yourself in Skyrim's vast mountain ranges and lush forests, but couldn't just walk off the road without knowing where you were at all times? Well this mod may solve that issue for you!
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Changelogs
Version 1.0.2
Added MCM slider to determine the likelihood that you will get lost
Added translation file to make translating easier
Refactored MCM code (now uses states)
Version 1.0.1
Added an option to disable getting lost when riding carriages / paid travel services
Modified some maximum values in the MCM
Fixed a bug where you would sometimes spawn too high and fall to your death (probably)
Inspired by a reddit thread, this mod will send you to a random location when you fast travel.
The location is decided based on how far you have travelled, and a few other variables which are configurable in the MCM.
To avoid ending up outside of city walls in when fast travelling to a city (while also being in a city's worldspace), fast travelling to cities will be unaffected by this mod (I like to reason that this can still be considered as immersive because the locations of big cities are well marked and known, so there would realistically be less of a chance getting lost when travelling to them).
You have the option to disable fast travel after fast travelling until you reach a marked location (location with map marker), and can configure just how off-track you can get when fast travelling.
You can basically disable the mod by setting the minimum travel time absurdly high (i.e. 120) or the lost radius to super low.
Whether the player is riding a carriage is determined by checking whether they have sat down or spent gold in the last 45 seconds (the timer can be modified with SSEEdit or CK in script properties)