About this mod
Ported and reconfigured CBBE hands from Skyrim Legendary Edition for fixing clipping/gaps/mesh errors from Oldrim CBBE outfits.
- Permissions and credits
These are the hands from CBBE for Skyrim Legendary Edition (CBBE-LE) ported for Special Edition (e.g. optimized meshes, saved as form 44) and repurposed as standalone equip-able 'gloves' to use for fixing mesh conflicts that can exist between the CBBE body for Special Edition (CBBE-SE) and armor/clothes that had been ported from Oldrim for CBBE-LE.
Compatibility:
-Works with any skin textures; uses whatever you have set up as your default.
-Works with Racemenu overlays; you'll continue to see your hand tattoos even after equipping the hands.
-Includes size_0 and size_1 hands, meaning the hands will scale in size with your character.
But....why?
I recently came across this problem when porting an outfit from Oldrim to Special Edition: the outfit had exposed forearms, and those forearms, as was the rest of the body, based on the CBBE-LE body shape. CBBE-SE has a higher polygon count, but more importantly, has a different body shape, especially where the forearms meet the hands. This meant that when wearing the Oldrim outfit my CBBE-SE body was swapped out with an CBBE-LE body, but my hands were still using CBBE-SE hands, and there was now about an inch gap between where my forearm ended and my hands started.
This is a simple and straightforward fix: if you put on an armor/clothes originally from Oldrim and are having a mesh conflict with your CBBE-SE hands, put on these 'gloves' and you'll be using CBBE-LE hands that match up with the body shape of the armor/clothe your wearing.
Alternatively, you can edit the armor/clothes you want to include these hands as an extra 'armor add-on' in the Creation Kit. That way whenever you equip the armor/clothes you'll automatically equip CBBE-LE hands, and not have to explain to the Riften guards why you have a pair of human hands in your possession.
How to use it:
For players: open the console (the "~" key), type [help "CBBE_LE_Hands"], without the [ and ]. This will display for you the unique ID for the hands. Then type [player.additem "ID" 1] and you'll receive one pair of CBBE-LE hands.
Using this as a Master File for modders: open the .esp in the Creation Kit, along with whatever other mod you're amending this with. Open up your armor and in the 'Parts' list select 'New' and type CBBE_LE_Hands in the search bar. Select the CBBE_LE_Hands_AA. The CBBE-LE hands should now be a default part of the armor. Update your bi-ped model to change out the hands when equipped. You're done.
Using the meshes and Not as a Master File for advanced modders: copy the mesh files and work that voodoo magic known as the Creation Kit. You probably know better than me how to do it.
Credits:
Caliente, ousnius and Jeir - creators of CBBE and the original hand meshes used in this file.