Stay in the Fight is a configurable alternative death mod that spares your soul from Sovngarde at the cost of your equipment, gems, gold, souls, skills, and / or player level.
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Author notes
Just contact me first if you want to redistribute whatever you're planning.
Snipey360 has explicit permission to port this mod to XBOX.
File credits
This author has not credited anyone else in this file
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Changelogs
Version 3.5
Fixed an issue where the playerAlias script would lose references to the sacrifice and used up scripts. This was breaking sacrifices after the first "death".
Version 3.4.1
Fixed an issue where the random items mcm option pointed to the wrong variable
Version 3.4
Used up: changed how moving to location works so that its quicker
Added another sacrifice option: inventory items
Option to unequip armor before removing it to preserve chest physics
Option to, instead of dieing when being killed while vulnerable, instead become used up
Recovering health when dropped will also recover magic and stamina
Extended vulnerability time from 30 sec to 4 min
Version 3.3
Added an extra option to just ignore messages from the gods
Version 3.2
Added option in mcm for forced third person
Added option in mcm for forced fall
Added option for brief mortality when sacrifices occur
Added ability to turn off notifications and message boxes
Version 3.1
added custom ethereal option (level 4) that should last 20 seconds
added a "used up" alternative that takes all your stuff and leaves your mortal for 60 seconds.
can now choose if you want an autosave when the "used up" consequence occurs
Version 3.0
UPDATE: REQUIRES FRESH INSTALL. Deactivate in MCM. Save. Remove mod. Play and save. Install and activate.
Added settings save feature (export / import under 'Debug')
Expanded the MCM out and added new options
Existing properties were removed, added, renamed, and altered to make maintenance / expansion easier
Player script was expanded to 3 scripts for organization
Can now select the minimum gold you would like the player to keep (Gold mercy option)
Can now select the minimum your skills may drop to (from a maximum achieved) (Skill mercy option)
A skeleton corpse can drop where you died
Set chance for player to heal on recovery (used to be a toggle)
Set chance for last enemy to heal when the player goes down (used to be a toggle)
Lowered minimum gold percent taken to 15 (from 20) and raised maximum to 85 (from 80)
Added a new Used Up consequence where you reset your skills and level back to level 1. Stats are maintained for the time being.
Player now sheathes weapon when entering bleedout / being used up
All string comparisons in the code were replaced with indexed arrays, much cleaner
Removed weapon and armor item names will now be displayed instead of a generic notification
Improved sacrifice randomization
Added more stats... for fun
Version 2.4
Fixed issue where last shout equipped before bleed out could be equipped as 'none'
Version 2.3
Option added to heal player after bleedout instead of receiving damage
Option added to heal last enemy to hit you if they're still alive when player enters bleedout
Last shout equipped now automatically reequips after bleedout
Added 2 additional "used up" death options that place you either in a graveyard, and one that just does nothing if that's what you want
Some stat tracking added in MCM debug section... for fun
Updated MCM to reflect changes. A new game may be needed to see changed menu descriptions. Some reorganization has also occurred.
Adjusted bleedout health, stamina, and magic damages to be percentages instead of a fixed value
Version 2.2
fixed bug that was sacrificing too many soul gems
added option to randomize sacrifice order
cleaned up MCM layout and updated highlight descriptions as some were outdated
cleaned up code base to make life easier for future updates, optimized some arrays for performance
moved source files to correct folders
updated mod description
Version 2.1
Added an option for extra sacrifices for each follower you have. Some followers may not register if they don't alter the global playerfollowercount variable like some quest followers (I've noticed this with Serana and freya at times)
Fixed a bug where the gold amount would occasionally cast to the wrong variable type, causing the minimum to be taken
Version 2.0
first, sorry for the slew of updates, but I'm just trying to get the best version of this mod possible to the most number of people that want it. I'm hoping this is the last update for a while
THIS VERSION REQUIRES A FRESH INSTALL -> deactivate in MCM, save and uninstall the mod, maybe kill a few bandits so the game knows the mod is gone, download v2.0 and activate in mcm, if you really want to be sure, search for 'stayinthefight' in your skyrim data folder and delete any files you may find (should be none)
moved the player script from the player to an alias (mod experience has taught me this is smarter). This is why the fresh install is needed.
cleaned up the menu for selecting sacrifice options
removed a lag in the effect
if you were having difficulties toggling the mcm, this version seems to have fixed that
Version 1.4
UPDGRADE INSTRUCTIONS: turn off and on in mcm. Exit mcm. Now you’re good.
can now select the order sacrifices occur in. Doubling up on sacrifices is not advised (ie choosing an option more than once) as it may lead to premature banishment. Toggled sacrifice options are still respected, so having ‘level’ as option 2 but ‘level’ disabled will simply move to option 3.
added option to ignore enchanted items as sacrifices
added minimum gold option
added extra jolt to reduce getting stuck in first person
updated experience lost on skill and level sacrifice to better reflect the change.
1.41 -> missed a > symbol in the code
1.42 -> noticed order options lists were blank on a new character. If yours are blank, turn the mod off then on again in the mcm, exit, and you're good to go.
Version 1.3
UPDGRADE INSTRUCTIONS: turn off and on in mcm. Exit mcm. Enter menu and click through STIF pages. The mod is now good to go (3 pages should be visible with correct highlight instructions)
can select filled Grand and Black soul gems as sacrifices
can select player level as sacrifice
can choose to have armor removed in descending slot order (vs ascending)
added second safe slot
added delay option to allow for other mods to intervene
added no recovery option to allow other mods to handle bleedout after SITF effect
debug force recovery option in case bleedout recovery by another mod doesn't happen
improved Performance:
recover from knockdown occurs before items are removed. Prevents getting stuck knocked down while getting attacked if you have a heavy papyrus load.
banishment clean up. Switched from centeroncell to centeroncellandwait + location moveto.
skills no longer to red in skill tree when decreased
small edits to improve flow
Corrected that banishment does not remove quest items
Version 1.2
added option to lose gold and dragon souls before losing armor and weapons
added mcm source file
What happens when you die? Do you reload? Respawn? Or do you Stay In The Fight? If you're tired of your immersion breaking by reloading previous saves, or hiking across Tamriel with standard alternative death mods just to die again at the same spot, Stay In The Fight has you covered.
The Basics - Stay In The Fight is a simple, configurable, and lightweight alternative death mod that keeps you fighting when you should have passed on. - The catch? Your life is spared at the cost of your equipped gear, weapons, soul gems, gold, dragon souls, skills, and / or level before finally taking your life - Stay In The Fight is perfect for keeping the flow going during hard playthroughs - Instead of replaying the same sections over and over when you get frequently killed, take the hit and Stay In The Fight - If you fully embrace all sacrifice options, you may find yourself naked, weaponless, and broke, attempting to pummel a dragon with your bare fists
The Lore - The Gods have brought a Dragonborn into existence for a purpose, so its important for them to protect their asset, but only while it's to their benefit - When you die you will be knocked to the ground and the gods will make you briefly ethereal to keep you going. Sparing your life will demand sacrifices, and you will lose important possessions in exchange for sparing your soul
The Essentials - Fully customizable. Decide what you're willing to part with and the degree of severity. - Death can cost you several 'sacrifices' which may include your armor, weapons, filled soul gems (grand and / or black), your dragon souls, skills (above level 15), an entire experience level, and / or a percentage of your gold (customizable) - When you have nothing left to give, you can choose from several options such as death (normal death), to lose your gear and become banished to the throat of the world, to lose your gear and wake up in a graveyard (buried),to be reset to level 1 (as of v 3.0), or for nothing to happen at all (as of v 2.3). Quest items are not affected.
Added Options - Can now save settings (as of v3.0) - May choose to lose armor in reverse slot order (peripheral first, then moving towards core... i.e. slot 60 -> 30 vs 30 -> 60) - May delay the SITF effect to give another mod the chance to save you first - Option choose to have the SITF effect, but have another mod handle bleedout outcomes (see Defeat note below) - Option to ignore enchanted items as sacrifices - You may add extra sacrifices per follower with you (because death is extra shameful with friends) - If you choose to lose armor or weapons, only equipped items will be touched - You can set two equipment slots as protected so that these equipped items cant be removed (i.e. if your lantern is slot 55 and you want to keep it, you can set slot 55 to safe) - Debug option in the MCM jolts the player if they go down on a bush or in a weird circumstance where they're stuck - Can select or randomize sacrifice order - Can select chance to to fully heal after bleedout and/or have the last enemy to hit you fully heal (v2.3) - Shouts now automatically reequip (v 2.3) - Can set a minimum skill and gold threshold that the mod will not remove (as of v3.0) - Can randomize sacrifice order
More - I need to update this page to add recent features and make it cleaner....
Compatibilities With Other Bleedout / Player Essential Mods - Other Bleedout Events: - This mod will force a fast recovery from any low health bleedout state and therefore may shorten any bleedout events. This is partially configurable in the MCM (read Defeat below for an example). Using player.kill (not a low-health bleedout) when essential will just cause a normal bleedout event, but a brawl that knocks you into low health will trigger this mod. If another mod might save you from bleedout, you can set SITF to delay the effect.
- Other Death Alternative Mods: - Depends on how they handle it, not likely, but maybe
- Defeat (the LL mod): - Defeat's knockout events work with SITF as well as Defeat's 'essential on bleedout' option. - To get essential on bleedout to work, select "no recovery" in the SITF menu, then RESELECT "essential on bleedout" in the Defeat menu. If not reselected, you may get stuck in bleedout. - Using both Defeat & SITF together can allow you to experience SITFs sacrifices, while allowing Defeat to handle the bleedout events. Works really well if these instructions are followed! - To need an excuse to use Defeat's surrender function as opposed to waiting for bleedout: Set 'essential on bleedout' in defeat, set 'no recovery' in SITF, then set SITF sacrifices high.
- Important: - If you turn off options that handle the player's essential status in other mods (like disabling 'essential on bleedout' in defeat), the player will no longer be essential and this mod's events will not fire. To fix this, toggle SITF off and back on again in the MCM to make sure your player is essential
Installation - Install normally and activate in the MCM to begin - Turn the mod off in the MCM before uninstalling (IMPORTANT)
Fun Note - I'd love to know what you think and if you run into any issues - I finally decided to jump into the modding world after trying as many death mods as I could find and not really finding what I was looking for. - Special thanks to the mod-making community for have a ton of forums to scroll through, videos to view, and attaching their source code to the mods, I'll be sure to do the same