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With Default Ultra settings, I get between 6 and 18 more fps with this mod on. In order to improve compatibility with other mods, I will try not to add full objects in the next update, but only the textures of the smoke used in those objects. Still, the smoke will be removed and it will look fine in-game.
What this mod does not do: -Remove the distance fog in interiors and exteriors (check the suggested mods list below) -Remove mist from waterfalls and smoke from fires. I might make an optional file for those one day. Download Options If you have an old version of DynDOLOD installed, get the High Compatibility version. The removal method is setting every mesh branch to hidden.
Installation Manual or with a mod manager. Can be installed and uninstalled at anytime without side effects.
Details I removed every branch in the files and added a blank BSXFlags to avoid the triangle missing mesh error.
My mod overwrites every file from the following mods: Interior Floating Fog Remover - Except one mesh used for fires. Might include in further updates or another mod.
The mod No Floating Dust Particles is a texture remover. The disadvantage is that you can still select the dust with the console command without knowing it. My mod will fix this, but you can keep the other one if you want to. It will not remove additional dust if both mods are activated.